INVENTORY_RESTORED = "&7装备栏已恢复." YOU_LEFT_LOBBY = "&7你离开了大厅." AIRSTRIKE_PLAYER_LIMIT_REACHED = "&7你已用尽了可用的空袭." AIRSTRIKE_MATCH_LIMIT_REACHED = "&7当前游戏内进行的空袭过多." ORBITALSTRIKE_PLAYER_LIMIT_REACHED = "&7你已用尽了可用的空间轨道打击." ORBITALSTRIKE_MATCH_LIMIT_REACHED = "&7当前游戏内进行的空间轨道打击过多." GRENADE_THROW = "&a小心炸弹!" AIRSTRIKE_CALLED = "&a来场炸弹雨吧! 哈哈哈" ORBITALSTRIKE_CALLED = "&a太空轰炸即将来临!" COMMAND_NOT_ALLOWED = "&7此命令在彩弹射击时禁止使用." COMMAND_BLACKLISTED = "&7此命令在彩弹射击时禁止使用." BE_IN_TEAM = "&b你已加入{team_color}{team}" BE_SPECTATOR = "&b你正在旁观{team_color}{team}中" BE_IN_NO_TEAM = "&7你没有加入任何一个队伍." MATCH_SETTINGS_INFO = "&a生命值:&6{lives} &a生命数:&6{respawns} &a回合时间:&6{round_time}秒" MATCH_START = "&d回合开始! GO GO GO!" YOU_HIT = "&a你击中了{target}!&e[HITS &f{hits_taken}&e/&f{health}&e]" YOU_WERE_HIT = "&c你被{shooter}击中!&e[HEALTH &f{health_left}&e/&f{health}&e]" YOU_HIT_MATE = "&c{target}是你的队友!" YOU_HIT_MATE_POINTS = "&c你打中队友{target}获得了{points}点数!" YOU_KILLED = "&a你击杀了{target}!获得{points}点并且赚到了{money}彩蛋币!" YOU_WERE_KILLED = "&c你被{killer}击杀!" YOU_HIT_PROTECTED = "&a{target}仍处于&5保护期" YOU_WERE_HIT_PROTECTED = "&5你&a抵挡了&5{shooter}射来的子弹!" ALL_KICKED_FROM_MATCHES = "&d所有玩家已从比赛中被移出." ALL_KICKED_FROM_LOBBY = "&d所有玩家被请出游戏大厅." RELOADING_PAINTBALL = "&d重载彩弹射击插件..." PLAYERS_OVERVIEW = "&6[{color_red}{red}&6][{color_blue}{blue}&6][{color_random}{random}&6][{color_spec}{spec}&6]" NEEDED_PLAYERS_OVERVIEW = "&6(&b{players} {players_overview} / &b{needed_players}&6)" MATCH_START_ARENA = "比赛开始!竞技场:&7{arena}" MATCH_START_PLAYERS_OVERVIEW = "&7{players} &6玩家:{players_overview}" MATCH_IS_OVER = "比赛结束!" CHOOSE_TEAM = "请选择你的队伍!" NEW_MATCH_STARTS_SOON = "新比赛即将开始!" READY = "准备" NEW_MATCHES_DISABLED = "新比赛被中止" ACTIVE_MATCH = "进行的比赛" NO_ARENA_READY = "没有空余的场地" NOT_ENOUGH_PLAYERS = "等待玩家不足" RED = "红队" BLUE = "蓝队" RANDOM = "随机" SPECTATOR = "观察者" SPECTATORS = "观察者" LOBBY = "大厅" MATCH_DRAW = "平局!本回合没有胜利者!" WINNER_TEAM = "{winner_color}{winner} ({winner_size} players) &b战胜了{looser_color}{looser} ({looser_size} players)" WINNER_BONUS = "{winner_color}胜利者&b奖励:&a{points}&b点数和&a{money}&b彩蛋币!" ROUND_BONUS = "全体回合奖励:&a{points}&b点数和&a{money}&b彩蛋币!" MATCH_STATS = "&2比赛统计:" MATCH_SHOTS = "&d射击数: &a{shots}" MATCH_HITS = "&d击中数: &a{hits}" MATCH_TEAMATTACKS = "&d队内误伤: &a{teamattacks}" MATCH_KILLS = "&d击杀数: &a{kills}" PLUGIN = "&b&l[&e&l彩蛋射击&b&l]" LOBBY_JOIN = "{plugin} &6{player} &a\u52a0\u5165\u4e86\u5927\u5385." LOBBY_LEAVE = "{plugin} &6{player} &7\u79bb\u5f00\u4e86\u5927\u5385." TIP = "[提示] &6{message}" COUNTDOWN = "&d倒计时:&b比赛将会在&6{seconds}&b秒后开始!" COUNTDOWN_START = "将在&6{seconds}&b秒后开始!" TEXT = "&b{message}" HAPPYHOUR = "[&l&6 &c!!! &a&l欢乐时光 &c!!! &l&6]" HAPPYHOUR_TIME = "&6&k&l||| &c!!! &a&l欢乐时光 &e剩余&b{time}&e秒 &c!!! &6&k&l|||" FOR_FREE = "&6free &c!! &a$ $" HAPPYHOUR_END = "&6&k&l||| &a&l欢乐时光&b结束啦 &6&k&l|||" MATCH_STATUS = "&b比赛状态: &6{message}" WAITING_PLAYERS_OVERVIEW = "&b等待玩家: {needed_players_overview}" KILL_FEED = "{plugin} {kill_message}" REMAINING_LIVES = " &a[&f{lives_left}&a/&f{lives}&a]" TOP_TEN = "&b&l[&e&l ***** 彩弹射击 Top 10: &6{stats} &e&l***** &b&l]" TOP_TEN_ENTRY = "&6&l排名 {rank} &b{player} ( {value} )" RANK_HEADER = "&b&l---------- &e&l彩弹射击概览&b&l ----------" RANK_PLAYER = "&e&l彩弹射击排名 (&6{stats}&e&l) &7{player} &e&l: &a{rank}" RANK_MAX_RANK_REACHED = "&c达到最高级别!" RANK_NEXT_RANK = "&3下一级: &f{next_rank}" RANK_NEXT_RANK_NEEDED_POINTS = "&3需要点数: &c{needed_points}" RANK_UP_NOTIFICATION = "{plugin} &a你的级别上升到&f{new_rank}&a! &3你需要再获得&6{needed_points}&3点来到达&6{next_rank}&3." RANK_UP_NOTIFICATION_MAX = "{plugin} &a你的级别上升到&f{new_rank}&a!&c你已经达到了最高级别!" RANK_DOWN_NOTIFICATION = "{plugin} &a你的级别下降至&f{new_rank}&a!" PLAYER_NOT_FOUND = "&7没有找到玩家{player}." CASH_PLAYER = "&7{player}&a的彩蛋币:&6{money}" STATS_HEADER = "&b&l[&e&l ------- 彩弹射击统计 ------- &b&l]" STATS_PLAYER = "&c__________统计: &a{player}&c__________" STATS_POINTS = "&a点数: &b{points} &6( Top: {player_points_top} - {points_top} )" STATS_MONEY = "&a彩蛋币: &b{money}$ &6( Top: {player_money_top} - {money_top}$ )" STATS_MONEY_SPENT = "&a花费彩蛋币: &b{money_spent}$ &6( Top: {player_money_spent_top} - {money_spent_top}$ )" STATS_KILLS = "&a击杀数: &b{kills} &6( Top: {player_kills_top} - {kills_top} )" STATS_DEATHS = "&a死亡数: &b{deaths} &6( Top: {player_deaths_top} - {deaths_top} )" STATS_KD = "&a击杀/死亡: &b{kd} &6( Top: {player_kd_top} - {kd_top} )" STATS_SHOTS = "&a射击数: &b{shots} &6( Top: {player_shots_top} - {shots_top} )" STATS_HITS = "&a击中数: &b{hits} &6( Top: {player_hits_top} - {hits_top} )" STATS_HITQUOTE = "&a命中率: &b{hitquote} &6( Top: {player_hitquote_top} - {hitquote_top} )" STATS_TEAMATTACKS = "&a队内误伤: &b{teamattacks} &6( Top: {player_teamattacks_top} - {teamattacks_top} )" STATS_ROUNDS = "&a回合数: &b{rounds} &6( Top: {player_rounds_top} - {rounds_top} )" STATS_WINS = "&a胜利数: &b{wins} &6( Top: {player_wins_top} - {wins_top} )" STATS_DEFEATS = "&a失败数: &b{defeats} &6( Top: {player_defeats_top} - {defeats_top} )" STATS_DRAWS = "&a平局数: &b{draws} &6( Top: {player_draws_top} - {draws_top} )" STATS_GRENADES = "&a手雷: &b{grenades} &6( Top: {player_grenades_top} - {grenades_top} )" STATS_AIRSTRIKES = "&a空袭: &b{airstrikes} &6( Top: {player_airstrikes_top} - {airstrikes_top} )" STATS_GENERAL = "&c__________常规统计__________" STATS_GENERAL_SHOTS = "&a射击数: &b{shots}" STATS_GENERAL_GRENADES = "&a使用手雷: &b{grenades}" STATS_GENERAL_AIRSTRIKES = "&a呼叫空袭: &b{airstrikes}" STATS_GENERAL_KILLS = "&a手雷击杀: &b{kills}" STATS_GENERAL_ROUNDS = "&a进行回合数: &b{rounds}" STATS_GENERAL_MONEY_SPENT = "&a商店购买金额: &b{money_spent}$" STATS_GENERAL_AVERAGE_PLAYERS = "&a平均玩家数量: &b{average_players}" STATS_GENERAL_MAX_PLAYERS = "&a最多玩家数量: &b{max_players}" NO_PERMISSION = "&c没有权限这样做." CANNOT_JOIN_LOBBY_PLAYING = "&7你不能在比赛途中加入游戏!" CANNOT_LEAVE_LOBBY = "&7你不能离开大厅!" ALREADY_IN_LOBBY = "&7你已经加入了大厅.使用 /pb leave可离开大厅." CANNOT_CHANGE_TEAM_PLAYING = "&7你不能在中途更改队伍!" CANNOT_JOIN_TEAM_FULL = "&7人数已经达到上限!" ONLY_RANDOM = "&7你只能随机加入队伍!" AUTO_JOIN_RANDOM = "&a你自动加入了{color_random}随机&a队伍!" YOU_LEFT_CURRENT_TEAM = "&7你退出了现有队伍." YOU_LEFT_TEAM = "&7你离开了你的队伍." YOU_JOINED_TEAM = "&a你加入了{color_team}{team}!" YOU_JOINED_RANDOM = "&a你加入了{color_team}随机&a队伍!" YOU_JOINED_SPECTATORS = "&a你加入了{color_team}观察者!" NOT_IN_LOBBY = "&7你不在彩弹射击大厅中." TOGGLED_FEED = "&7你改变了彩弹射击消息获取设置." COMMAND_NOT_AS_CONSOLE = "此命令不能在控制台内执行." NO_LOBBY_FOUND = "&7找不到彩弹射击大厅!" NEED_CLEAR_INVENTORY = "&7加入游戏大厅前必须清空您的背包!" NEED_RIGHT_GAMEMODE = "&7加入游戏大厅前必须把自己的模式调整为生存模式!" NEED_STOP_FLYING = "&7加入游戏大厅前必须关闭自己的飞行模式!" NEED_STOP_FALLING_BURNING_DROWNING = "&7在受到掉落伤害/燃烧伤害/溺水伤害时无法加入游戏!" NEED_FULL_HEALTH = "&7加入游戏大厅前必须保证自己的生命值是满的!" NEED_FULL_FOOD = "&7加入游戏大厅前必须保证自己的饱食度是满的!" NEED_NO_EFFECTS = "&7加入游戏大厅前必须保证自己身上无药水效果!" NEED_BE_ADDED_TO_DATABASE_FIRST = "&7你未被录入数据库! 请稍等一会后再试!"; INVENTORY_SAVED = "&7装备栏已保存." COMMAND_GENERAL_HELP = "&a/pb [help|?] &b- 显示帮助页面." COMMAND_GENERAL_ARENA = "&e/pb arena &b- 竞技场命令." COMMAND_GENERAL_ADMIN = "&e/pb admin &b- 管理员命令." COMMAND_GENERAL_INFO = "&a/pb info &b- 显示彩弹射击插件信息." COMMAND_GENERAL_LIST = "&a/pb list &b- 列出大厅内玩家列表." COMMAND_GENERAL_LOBBY = "&a/pb lobby &b- 加入游戏大厅." COMMAND_GENERAL_BLUE = "&a/pb blue &b- 加入{blue}." COMMAND_GENERAL_RED = "&a/pb red &b- 加入{red}." COMMAND_GENERAL_RANDOM = "&a/pb random|join &b- 随机加入队伍." COMMAND_GENERAL_SPEC = "&a/pb spec &b- 作为观察者观看比赛." COMMAND_GENERAL_LEAVE = "&a/pb leave [队伍] &b- 离开大厅或者现有队伍." COMMAND_GENERAL_TOGGLE = "&a/pb toggle &b- 切换是否接受提示消息." COMMAND_GENERAL_VOTE = "&a/pb vote [地图ID] &b- 投票选出下一个地图." COMMAND_GENERAL_SHOP = "&a/pb shop [商店ID] &b- 彩弹射击商店." COMMAND_GENERAL_STATS = "&a/pb stats &b- 显示统计信息." COMMAND_GENERAL_RANK = "&a/pb rank [stats]&b- 显示彩弹射击排名." COMMAND_GENERAL_TOP = "&a/pb top [stats]&b- 显示彩弹射击排名前10名." COMMAND_GENERAL_CASH = "&a/pb cash &b- 查看你的彩蛋币." COMMAND_ARENA_HELP = "&e/pb [help|?] &b- 显示帮助页面." COMMAND_ARENA_ARENA = "&e/pb arena &b- 显示竞技场指令." COMMAND_ARENA_LIST = "&e/pb arena list &b- 列出所有竞技场." COMMAND_ARENA_CREATE = "&e/pb arena <竞技场名称> &b- 创建一个新的竞技场." COMMAND_ARENA_INFO = "&e/pb arena <竞技场名称> info &b- 显示竞技场信息." COMMAND_ARENA_BLUE = "&e/pb arena <竞技场名称> blue &b- 添加一个{blue}出生点." COMMAND_ARENA_RED = "&e/pb arena <竞技场名称> red &b- 添加一个{red}出生点." COMMAND_ARENA_SPEC = "&e/pb arena <竞技场名称> spec &b- 添加一个{spec}出生点." COMMAND_ARENA_REMOVE = "&e/pb arena <竞技场名称> remove &b- 移除一个竞技场." COMMAND_ARENA_DELBLUE = "&e/pb arena <竞技场名称> delblue &b- 删除{blue}重生点." COMMAND_ARENA_DELRED = "&e/pb arena <竞技场名称> delred &b- 删除{red}重生点." COMMAND_ARENA_DELSPEC = "&e/pb arena <竞技场名称> delspec &b- 删除{spec}重生点." COMMAND_ARENA_SET = "&e/pb arena <竞技场名称> set &b- 修改这个竞技场的设置." COMMAND_ARENA_DISABLE = "&e/pb arena <竞技场名称> disable &b- 禁用这个竞技场."; COMMAND_ARENA_ENABLE = "&e/pb arena <竞技场名称> enable &b- 启动这个竞技场."; COMMAND_ADMIN_HELP = "&e/pb [help|?] &b- 显示帮助页面." COMMAND_ADMIN_ARENA = "&e/pb arena &b- 显示竞技场指令." COMMAND_ADMIN_ADMIN = "&e/pb admin &b- 显示管理员指令." COMMAND_ADMIN_RELOAD = "&e/pb admin reload &b- 重载插件并将所有玩家移出大厅." COMMAND_ADMIN_SOFTRELOAD = "&e/pb admin softreload &b- 等待所有游戏结束后重载插件." COMMAND_ADMIN_DISABLE = "&e/pb admin disable &b- 切换是否允许进行新的比赛." COMMAND_ADMIN_LOBBY_SPAWN = "&e/pb admin lobby spawn &b- 添加大厅重生点." COMMAND_ADMIN_LOBBY_REMOVE = "&e/pb admin lobby remove &b- 删除大厅重生点." COMMAND_ADMIN_STATS = "&e/pb admin stats <玩家ID> &b- 显示玩家数据." COMMAND_ADMIN_RESET = "&e/pb admin reset [value] &b- 重置所有玩家或特定玩家的数据." COMMAND_ADMIN_SET = "&e/pb admin set <玩家ID> &b- 将指定玩家的数据设置为自定义的值." COMMAND_ADMIN_ADD = "&e/pb admin add <玩家ID> &b- 为指定玩家添加自定义的值." COMMAND_ADMIN_RANK = "&e/pb admin rank <玩家ID> [stats] &b- 显示玩家的分类排名." COMMAND_ADMIN_NEXT = "&e/pb admin next <竞技场名称> &b- 将下一场比赛设为指定竞技场." COMMAND_ADMIN_RANDOM = "&e/pb admin random &b- 启用或禁用'只允许随机'直到下一次重载插件." COMMAND_ADMIN_HAPPY = "&e/pb admin happy <时间> &b- 设定欢乐时光的时间." COMMAND_ADMIN_PLAY = "&e/pb admin play &b- 播放指定旋律." COMMAND_ADMIN_GIFTS = "&e/pb admin gifts [数量] &b- 给每个正在玩游戏的玩家礼物." ARENA_LIST_HEADER = "&b&l[&e&l彩弹射击竞技场: &a{arenas}&b&l]" ARENA_LIST_PAGE_HEADER = "&6第&e{current_page}&6页 共&e{max_page}&6页" ARENA_STATUS_READY = "&a|准备|" ARENA_STATUS_NOT_READY = "&c|未准备|" ARENA_LIST_ENTRY = "&7- {arena} {status}" ARENA_CREATED = "&a新竞技场已创建: &e{arena}" ARENA_NOT_FOUND = "&c找不到竞技场: &e{arena}" ARENA_NOT_READY = "&c竞技场未准备好: &e{arena}" ARENA_ALREADY_EXISTS = "&a竞技场&e{arena}&a已存在!" ARENA_INFO_HEADER = "&b&l[&e&l彩弹射击竞技场: &a{arena} {status}&b&l]" ARENA_INFO_SETTINGS_HEADER = "&d&l设置:" ARENA_INFO_SETTINGS_BALLS = "&3雪球: &7(arena) &6{balls} | {balls_def} &7(default)" ARENA_INFO_SETTINGS_GRENADES = "&3手雷: &7(arena) &6{grenades} | {grenades_def} &7(default)" ARENA_INFO_SETTINGS_AIRSTRIKES = "&3空袭: &7(arena) &6{airstrikes} | {airstrikes_def} &7(default)" ARENA_INFO_SETTINGS_LIVES = "&3生命值: &7(arena) &6{lives} | {lives_def} &7(default)" ARENA_INFO_SETTINGS_RESPAWNS = "&3生命数: &7(arena) &6{respawns} | {respawns_def} &7(default)" ARENA_INFO_SETTINGS_ROUND_TIME = "&3回合时间: &7(arena) &6{round_time} | {round_time_def} &7(default)" ARENA_INFO_STATS_HEADER = "&d&l数据:" ARENA_INFO_STATS_ROUNDS = "&b已玩局数: &e{rounds}" ARENA_INFO_STATS_KILLS = "&b手雷击杀: &e{kills}" ARENA_INFO_STATS_SHOTS = "&b射击数: &e{shots}" ARENA_INFO_STATS_GRENADES = "&b使用手雷: &e{grenades}" ARENA_INFO_STATS_AIRSTRIKES = "&b呼叫空袭: &e{airstrikes}" ARENA_INFO_SPAWNS = "&b{team}出生点: &e{spawns}" ARENA_INFO_NEEDS_HEADER = "&c还需要下列设置才能准备就绪:" ARENA_INFO_NEEDS_NO_USE = "&7- 完成此竞技场比赛" ARENA_INFO_NEEDS_PVP = "&7- 在所有重生点所在的世界中启用PvP" ARENA_INFO_NEEDS_SPAWN = "&7- 1 {team}出生点" ARENA_INFO_NEEDS_ENABLE = "&7- 通过指令启用这个竞技场" ARENA_SET_SETTING = "&a竞技场&f{arena}&a: &6{setting}&a被设置为 &f{value}" ARENA_INVALID_SETTING = "&c无效的竞技场设置.可以试试: {settings}" ARENA_SPAWN_ADDED = "{team_color}{team}&a出生点已添加.目前有{team}个出生点: {team_color}{team_spawns}" ARENA_REMOVED = "&a竞技场&7{arena}&a已被移除." ARENA_SPAWNS_REMOVED = "&6{team_spawns} {team_color}{team}&a的出生点已被移出竞技场 &7{arena}" ARENA_NO_EDIT_IN_USE = "&7你不能在此竞技场被使用时编辑它." ARENA_DISABLED = "&e{arena} &a已成功禁用!" ARENA_ENABLED = "&e{arena} &a已成功启用!" ARENA_ALREADY_DISABLED = "&e{arena} &c已禁用!" ARENA_ALREADY_ENABLED = "&e{arena} &c已启用!" INVALID_NUMBER = "&c无效的数字." LOBBY_NEW_SPAWN = "{lobby_color}大厅&a出生点已添加." LOBBY_SPAWNS_REMOVED = "{lobby_color}大厅&a出生点已移除." HELMET_SET = "&a头盔成功设置." PLAYER_STAT_SET = "&f{player}的&6{stat}&a已设置为&6{value}" PLAYER_STAT_ADDED = "&6{value}&a已添加至&f{player}的&6{stat}" REALOAD_FINISHED = "&a已重新载入." ALL_STATS_RESET = "&c所有&a数据已被重置!用了{time}毫秒并重置了{amount}个玩家." PLAYER_ALL_STATS_RESET = "&7{player}&a的所有数据已被重置!" PLAYER_STAT_RESET = "&a玩家&7{player}&a的&6{stat}&a数据已重置!" VALUE_NOT_FOUND = "&7参数未找到.可以试试: {values}" NEXT_ARENA_SET = "&d尝试强制设定下一个竞技场为&e{arena}" PLUGIN_STATUS = "&a彩弹射击比赛现&e{status}" ON = "已启用" OFF = "已禁用" SOFTRELOAD = "&d彩弹射击插件即将重新载入.现已禁止开始新的比赛.你很快将被移出大厅.." RELOAD_SOON = "&a将在所有比赛结束后重载插件.." ONLY_RANDOM_ON = "&7启用'只允许随机'!" ONLY_RANDOM_OFF = "&7禁用'只允许随机'!" COMMAND_UNKNOWN_OR_NOT_CONSOLE = "此指令不能在控制台中使用或者是未知指令." SHOP_INACTIVE = "&7商店暂时不可用!" SHOP_HEADER = "&2$[ DISCUZ_CODE_0 ]e&l 彩弹射击商店 &2$" SHOP_ENTRY = "&6{id} &7: {good}" SHOP_GOOD = "&e{amount}x {good}: &2{price}$" SHOP_EMPTY = "售罄" SHOP_INSUFFICIENT_RANK_MARK = "&cX" SHOP_INSUFFICIENT_RANK_MARK_EXPLANATION = "{mark} &7- 你需要更高的等级才能购买." SHOP_BUY = "&6使用/pb shop [物品ID] 命令购买" SHOP_ONLY_WHILE_PLAYING = "&7彩弹射击商店只能在游戏时使用." GOOD_NOT_AVAILABLE = "&7此物品暂时不可购买." GOOD_INSUFFICIENT_RANK = "&7这些物品会在&e{rank}&7时可用." NOT_ENOUGH_MONEY = "&7你的彩蛋币不足 :(" INVENTORY_FULL = "&7你的物品栏已满!" YOU_BOUGHT = "&a你购买了{amount}x {good}并花费了{price}彩蛋币" INVALID_ID = "&c无效的物品ID" PLAYER_DIED = "{plugin} {target_color}{target}&b死了" YOU_DIED = "&c你死了!" PLAYER_LEFT_MATCH = "{plugin} {target_color}{target} &b离开了比赛" PLAYER_AFK = "{plugin} &6[AFK检测] {player_color}{player}&b被强制踢出他的队伍" THIS_NEEDS_TIME = "&a看来需要花点时间.." MATCH_REMAINING_TIME = "{plugin}&b本回合倒计时:&6剩余{seconds}秒" RESPAWN = "&a你重生了!&a生命数剩余:&6{respawns} &a生命值:&6{lives}" PROTECTION = "&5保护时间:&6{protection}秒" PROTECTION_OVER = "&5保护时间&c结束!" INFINITE = "无限" PLAYER_OVERVIEW = "&e&l彩弹射击玩家总览:" SPECTATING = "旁观中" PLAYING = "游戏中" WAITING = "等待中" NOT_IN_TEAM = "不在队伍中" SIGN_LINE_TWO = "&f{player}" SIGN_LINE_THREE = "&c{value}" SIGN_LINE_FOUR = "&a点我吧" NOT_CONNECTED = "&c-未连接-"; NOT_FOUND = "&c-未找到-"; ALLOWED_TO_PLAY_PAINTBALL = "你可以进行彩弹射击游戏." NOT_ALLOWED_TO_PLAY_PAINTBALL = "你不可以进行彩弹射击游戏." GADGET_NOT_ENOUGH_SPACE = "&7没有足够的放置空间." MINE_PLAYER_LIMIT_REACHED = "&7你已用尽了可用的地雷." MINE_MATCH_LIMIT_REACHED = "&7当前游戏内放置了过多的地雷." TURRET_PLAYER_LIMIT_REACHED = "&7你已用尽了可用的炮塔." TURRET_MATCH_LIMIT_REACHED = "&7当前游戏内放置了过多的炮塔." ROCKET_PLAYER_LIMIT_REACHED = "&7你已用尽了可用的火箭筒." ROCKET_MATCH_LIMIT_REACHED = "&7当前游戏内已有过多的火箭筒." YOU_WON = "你赢了!" YOU_LOST = "你输了.. :(" YOU_DRAW = "平局!至少你没输.. ;)" YOU_RECEIVED_MATCH_VAULT_REWARD = "&6你获得了&4{money}&6游戏币奖励!" YOU_GAVE_ALL_GIFT = "&a你给了所有人一个礼物!" ALL_RECEIVED_GIFT = "&a所有人获得了一个&c礼物&a! &6右键来获得或者送给别人!" RECEIVED_GIFT = "&a你获得了一个&c礼物&a! &6右键来获得或者送给别人!" RECEIVED_GIFT_FROM = "&a你获得了一个来自&c{from}&a的&c礼物&a! &6对他说一声谢谢并且右键打开它吧!" GAVE_GIFT_TO = "&a你送给了&c{to}&a一个&c礼物&a!" SHOP_SIGN = "[彩蛋射击商店]" SHOP_NEXT_PAGE = "&c下一页 ->" SHOP_PREVIOUS_PAGE = "&c<- 上一页" SHOP_NAME = "&a彩弹射击商店" SHOP_PAGE = "&b页数{page}" FEED_COLOR = "&b&o" WEAPON_PAINTBALL = "&b雪球" WEAPON_GRENADE = "&b手雷" WEAPON_GRENADEM2 = "&bM2手雷" WEAPON_FLASHBANG = "&b闪光弹" WEAPON_CONCUSSION = "&b震爆弹" WEAPON_SNIPER = "&e狙击枪" WEAPON_ROCKET = "&e火箭发射器" WEAPON_AIRSTRIKE = "&e空袭" WEAPON_ORBITALSTRIKE = "&e空间轨道打击" WEAPON_MINE = "&e地雷" WEAPON_PUMPGUN = "&e气枪" WEAPON_SHOTGUN = "&e霰弹枪" WEAPON_TURRET = "&e炮塔" WEAPON_FEED_DEFAULT = "{pre_killer}{killer_color}{killer}{after_killer} {feed_color}射杀了&r{pre_target}{target_color}{target}{after_target}" WEAPON_FEED_MELEE = "{pre_killer}{killer_color}{killer}{after_killer} {feed_color}误杀了&r{pre_target}{target_color}{target}{after_target}" WEAPON_FEED_MARKER = "{pre_killer}{killer_color}{killer}{after_killer} {feed_color}射杀了&r{pre_target}{target_color}{target}{after_target}" WEAPON_FEED_GRENADE = "{pre_killer}{killer_color}{killer}{after_killer} {feed_color}炸死了&r{pre_target}{target_color}{target}{after_target}" WEAPON_FEED_GRENADEM2 = "{pre_killer}{killer_color}{killer}{after_killer} {feed_color}炸死了&r{pre_target}{target_color}{target}{after_target}" WEAPON_FEED_SNIPER = "{pre_killer}{killer_color}{killer}{after_killer} {feed_color}狙杀了&r{pre_target}{target_color}{target}{after_target}" WEAPON_FEED_ROCKET = "{pre_killer}{killer_color}{killer}{after_killer} {feed_color}轰击了&r{pre_target}{target_color}{target}{after_target}" WEAPON_FEED_AIRSTRIKE = "{pre_killer}{killer_color}{killer}{after_killer} {feed_color}轰炸了&r{pre_target}{target_color}{target}{after_target}" WEAPON_FEED_ORBITALSTRIKE = "{pre_target}{target_color}{target}{after_target} {feed_color}被&r{pre_killer}{killer_color}{killer}{after_killer}毁灭性打击了" WEAPON_FEED_MINE = "{pre_target}{target_color}{target}{after_target} {feed_color}被&r{pre_killer}{killer_color}{killer}{after_killer} &r{feed_color}的地雷杀死了" WEAPON_FEED_PUMPGUN = "{pre_target}{target_color}{target}{after_target} {feed_color}被&r{pre_killer}{killer_color}{killer}{after_killer} &r{feed_color}用气枪射杀了" WEAPON_FEED_SHOTGUN = "{pre_killer}{killer_color}{killer}{after_killer} {feed_color}用霰弹枪射杀了&r{pre_target}{target_color}{target}{after_target}" WEAPON_FEED_TURRET = "{pre_target}{target_color}{target}{after_target} {feed_color}被&r{pre_killer}{killer_color}{killer}{after_killer} &r{feed_color}的炮塔击杀了" SHOP_ITEM = "&a商店" GIFT_ITEM = "&e礼物" TEAM_BLUE = "&9你在蓝队" TEAM_RED = "&4你在红队" TEAM_SPECTATOR = "&e你是观察者" DO_NOT_MOVE = "&6正在加入&a彩弹射击大厅&6.&c请在&b{seconds}&c秒内不要移动!" JOINING_ABORTED = "&6取消加入大厅!" SCOREBOARD_LOBBY_HEADER = "&b&l彩弹射击" SCOREBOARD_LOBBY_POINTS = "&a点数:" SCOREBOARD_LOBBY_MONEY = "&a彩蛋币:" SCOREBOARD_LOBBY_MONEY_SPENT = "&2花费彩蛋币:" SCOREBOARD_LOBBY_KILLS = "&2击杀数:" SCOREBOARD_LOBBY_DEATHS = "&2死亡数:" SCOREBOARD_LOBBY_KD = "&2击杀/死亡 (%):" SCOREBOARD_LOBBY_SHOTS = "&2射击数:" SCOREBOARD_LOBBY_HITS = "&2击中数:" SCOREBOARD_LOBBY_HITQUOTE = "&2命中率 (%):" SCOREBOARD_LOBBY_TEAMATTACKS = "&2队内误伤:" SCOREBOARD_LOBBY_ROUNDS = "&2回合数:" SCOREBOARD_LOBBY_WINS = "&2胜利数:" SCOREBOARD_LOBBY_DEFEATS = "&2失败数:" SCOREBOARD_LOBBY_DRAWS = "&2平局数:" SCOREBOARD_MATCH_HEADER = "&c{round_time}" SCOREBOARD_MATCH_OVERALL_POINTS = "&a你的点数:" SCOREBOARD_MATCH_OVERALL_MONEY = "&a你的彩蛋币:" SCOREBOARD_MATCH_POINTS = "&2获得点数:" SCOREBOARD_MATCH_MONEY = "&2获得彩蛋币:" SCOREBOARD_MATCH_MONEY_SPENT = "&2花费彩蛋币:" SCOREBOARD_MATCH_KILLS = "&2击杀数:" SCOREBOARD_MATCH_DEATHS = "&2死亡数:" SCOREBOARD_MATCH_KD = "&2击杀/死亡 (%):" SCOREBOARD_MATCH_SHOTS = "&2射击数:" SCOREBOARD_MATCH_HITS = "&2击中数:" SCOREBOARD_MATCH_HITQUOTE = "&2命中率 (%):" SHOP_MENU_PRICE = "&c价格: &a{price}$" SHOP_MENU_ITEM = "&c物品:" SHOP_MENU_ITEM_PAINTBALL = "&a- &f{item_amount}x &b{item_name}" SHOP_MENU_ITEM_OTHER = "&a- &f{item_amount}x &b{item_name} ({item_id}:{item_subid})" GAME_VOTE_NOT_VALID_ID = "&f无效的场地ID!请使用在1和{max}之间的场地D!" GAME_VOTE_INVALID_ARENA_NAME = "&f无效的场地名!请使用可用的场地名或者使用在1和{max}之间的场地ID!" GAME_VOTE_DISABLED = "&f场地投票已禁用." GAME_VOTE_HEADER = "&6投票选择下一个场地!&a/pb vote &b[场地ID]" GAME_VOTE_OPTION = "&b{id} &f: &e{arena} &f[{votes}]" GAME_VOTE_OPTION_RANDOM = "随机场地" GAME_VOTE_VOTED = "&a你成功投票选择了场地'&e{arena}&a'!" GAME_VOTE_MOST_VOTES = "&a竞技场'&e{arena}&a'赢得了最多的选票!" GAME_VOTE_NOBODY_VOTED = "&a没有人进行投票." GAME_VOTE_IS_OVER = "&f地图投票已结束." NO_JOINING_WORLDMODE = "&f你必须在游戏世界才能加入游戏大厅." NO_LEAVING_WORLDMODE = "&f你必须离开游戏世界才能离开游戏大厅." |
# Use a value of -1 to give the players infinite balls or extras. If you insert a not possible value/wrong value in a section the plugin will use the default value or the nearest possible value (Example: your value at section balls: -3 -> plugin will use -1). 1 Tick = 1/20 seconds. Server: Version Check: true Metrics: true Paintball: AFK Detection: enabled: true 'Movement Radius around Spawn (keep in mind: knockbacks, pushing, waterflows, falling, etc)': 5 Amount of Matches: 3 Language: File Name: enUS File Encoding: ansi No Permissions: false Debug: false VoteListener: enabled: true Cash: 100 Auto Lobby: false Auto Team: false Points per Kill: 2 Points per Hit: 1 Points per Team-Attack: -1 Points per Win: 5 Points per Round: 1 Cash per Kill: 10 Cash per Hit: 0 Cash per Win: 10 Cash per Round: 0 Vault Rewards: enabled: false Money per Kill: 5.0 Money per Hit: 1.0 Money per Win: 20.0 Money per Round: 0.0 Ball speed multi: 2.5 Colored listnames: true Chat: Colored Message: true Colored Name: false Changes only visible for Paintballers: true Format: Use alternate chat format: false Alternate chat format: '&6%s&7: &f%s' Ranks: Chat Prefix: enabled: true Lobby Armor: true Scoreboards: Lobby: true Match: true Arena Rotation: Random Rotation: true Arena Voting: enabled: true Number of Vote Options (at least 2): 4 Random Arena Option: true Broadcast Options again at Countdown Time: 15 End Voting at Countdown Time: 5 Only Random: false Auto Random: true World Mode: enabled: false worlds: - paintball Auto Spec Lobby: false Effects: true Teleport Fix: true Block teleports by commands: true Use XP Bar: true Command Signs: enabled: true Command Sign Identifier: '[Paintball]' Ignore Shop Disabled: true Allowed Commands: - /list - /msg - /m - /r - /whisper - /tell - /login * - /register * Blacklist: Enabled: false Admin Override: true Commands: - /ptp {player} - /tp {args} {player} - /tp {player} {args} - /tphere {player} Tags: enabled: true colored: true invisible: true remaining invisible: true Melodies: enable: true delay: 20 win: file: win nbs: false defeat: file: defeat nbs: false draw: file: draw nbs: false Gifts: enabled: true onSpawnChance: 5.0 wishes: true wishes text: '&cblablubbabc&5, &cAlphaX &5and &cthe server team &5are wishing you a lot of fun!' wishes delay in minutes: 60 gifts: '0': message: Hope you have luck with these balls! id: 332 subid: 0 amount: 50 chance: 20.0 '1': message: Blind them with these! id: 370 subid: 0 amount: 2 chance: 10.0 '2': message: Confuse them with these! id: 375 subid: 0 amount: 2 chance: 10.0 '3': message: May these grenades be with you! id: 344 subid: 0 amount: 2 chance: 5.0 '4': message: Some explosives for you! id: 341 subid: 0 amount: 2 chance: 5.0 '5': message: I knew you ever wanted to be a sneaky killer! id: 390 subid: 0 amount: 2 chance: 10.0 '6': message: Give them hell with these rocket launchers! id: 356 subid: 0 amount: 2 chance: 10.0 '7': message: I knew you ever wanted to order a airstrike at least once! id: 280 subid: 0 amount: 1 chance: 5.0 '8': message: Support from orbit waits for your order! id: 369 subid: 0 amount: 1 chance: 5.0 '9': message: Take this weapon! id: 275 subid: 0 amount: 1 chance: 5.0 '10': message: I got some more gifts for you! id: 54 subid: 0 amount: 2 chance: 5.0 '11': message: This comerade will fight for you! id: 86 subid: 0 amount: 1 chance: 3.0 '12': message: This weapon comes fresh from production! id: 382 subid: 0 amount: 1 chance: 3.0 '13': message: No one can hide from your view! id: 398 subid: 0 amount: 1 chance: 2.0 '14': message: You had no luck this time :( id: 0 subid: 0 amount: 0 chance: 2.0 Lobby join: Join Delay: Time in Seconds: 5 Checks: Inventory: false Inventory Save: true Gamemode: false Creative-Fly-Mode: false Burning, Falling, Immersion: true Health: false FoodLevel: false Effects: false Match: Damage: FallDamage: false Other Damage: true Allow Melee: true Melee Damage: 1 Lives: 1 Respawns: 3 Balls: 50 Minimum players: 2 Maximum players: 1000 Countdown: Time: 20 Delay: 10 Countdown Round Start: Time: 5 Round Timer: Time (at least 30): 180 Spawn Protection Seconds: 3 Arena: Disabled Arenas: [] Extras: Grenade: enabled: true Explosion-Time-Radius in Ticks: 60 Speed multi: 1.5 Amount: 0 Shrapnel Speed: 2.0 Grenade Mark 2: enabled: true Explosion-Time-Radius in Ticks: 60 Speed multi: 1.5 Seconds Until Explosion: 2 Shrapnel Speed: 2.0 Flashbang: enabled: true Speed multi: 1.5 Flash Range: 5.5 Blindness Duration in Seconds: 7 Confusion Duration in Seconds: 8 Slowness Duration in Seconds: 2 Seconds Until Explosion: 2 Concussion Nade: enabled: true Speed multi: 1.5 Concussion Range: 7.0 Blindness Duration in Seconds: 0 Confusion Duration in Seconds: 12 Slowness Duration in Seconds: 10 Seconds Until Explosion: 2 Airstrike: enabled: true Height: 15 Range (half): 30 Bombs: 15 Amount: 0 Match Limit: 3 Player Limit: 1 Turret: enabled: true angleMin (min -90): -45 angleMax (max 90): 45 calculated ticks: 100 calculated range x: 100 calculated range y (half): 50 shots per salve: 10 cooldown in seconds: 2 lives: 10 Match Limit: 15 Player Limit: 3 Rocket: enabled: true Range in Seconds: 4 Speed Multi: 1.5 Explosion-Time-Radius in Ticks: 60 Match Limit: 100 Player Limit: 25 Mine: enabled: true Check for Hallways: true Range: 4.0 Explosion-Time-Radius in Ticks: 60 Match Limit: 50 Player Limit: 10 Shotgun: enabled: true Angle1: 5 Angle2: 10 AngleVertical: 0 Speedmulti: 1.3 Needed Ammo: 5 Pumpgun: enabled: true Bullets: 10 Spray (higher number means less spray): 3.5 Speedmulti: 1.3 Needed Ammo: 10 Sniper: enabled: true Speedmulti: 4.0 Only useable if zooming: false Remove speed potion effect on zoom: true No gravity on bullets: false No gravity duration: 3 Orbitalstrike: enabled: true Match Limit: 3 Player Limit: 1 Shop: enabled: true Close Inventory Menu On Purchase: false Admins bypass rank restrictions: false Goods (amount-name-id-subid-price-rank): - 10-Balls-332-0-10-0 - 50-Balls-332-0-50-0 - 100-Balls-332-0-100-0 - 1-Grenade Mark 2-341-0-15-1 - 1-Grenade-344-0-20-2 - 1-Concussion Nade-375-0-15-2 - 1-Flashbang-370-0-15-3 - 1-Rocket Launcher-356-0-20-3 - 1-Mine-390-0-10-4 - 1-Pumpgun-275-0-20-4 - 1-Speed-373-16482-20-5 - 1-Shotgun-382-0-20-5 - 1-Airstrike-280-0-80-6 - 1-Orbitalstrike-369-0-80-7 - 1-Turret-86-0-180-8 - 1-Sniper-398-0-80-9 |
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