MobHunting第一次使用的时候默认的配置不一定适合自己的服务器。 在V4.6.0版本之后的配置文件(config.yml)中的原来的概率表示已经删除所有旧的“frequency + frequencybase”,并将其替换为“run-cmd-chance”,让更多的玩家更好的去理解;下面给出的配置是V4.5.5的配置文件。
·怪物掉落基础货币:开启或禁用 ·奖励功能可以开启和禁用 ·成就和获得的金币可以修改 ·惩罚和奖励的金币可以开启或禁用
配置文件(config.yml)请熟读,有利无害,汉化真的花了不少时间。 语言文件已高度汉化在下面下载 - # ########################################################################
- # ########################################################################
- # 由 BenLi豪 汉化(MCBBS论坛)
- # ########################################################################
- # 注意:下面的‘grinding检测’这个功能我暂时搞不懂,会的玩家麻烦指点下,谢谢!
- # ########################################################################
- # 击杀怪物获取金币奖励.
- # ########################################################################
- # 你可以设置每一种怪物被击杀后的基础奖金$.
- # 你可以设置小数点两位数的金币奖励 例如: 1.23 或者是一个范围 1.23:2.23
- # 每杀死一个怪物就会运行指令得到奖励.
- # 可以使用以下变量:
- # {killer}击杀者,{killed}被杀者,{player}玩家,{killed_player},{prize}价格,{world}世界,
- # {killerpos},{killedpos}. Killerpos 和Killedpos 是使用/summon items在某个坐标<x> <y> <z>召唤实体的.(这个我还没研究,各位有空可以告诉我哦.)
- # 例如 /summon apple {killedpos} 2. 召唤两个苹果在{killedpos}那.
- # 当怪物被杀或者使用/summon apple {killerpos} 1. 去召唤一个苹果在玩家那里.
- # 还可以运行指令让玩家飞行一个小时或者给予物品给玩家.
- #
- # 杀死怪物后还可以发送消息给玩家.
- # 颜色代码查看下面网址:
- # [url]http://minecraft.gamepedia.com/Formatting_codes[/url]
- #
- # 你可以运行多种命令要用符号'|'分隔开.
- # {mob-cmd-run-frequency} 这个相当于数学上的分子 例子:1/2 这里面的1就是分子.
- # {mob-cmd-run-frequency-base} 这个相当于分母 例子:1/2 这里面的2就是分母.
- # 这两个用在杀死怪物后有多少概率触发指令的东西,比如:
- # {mob-cmd-run-frequency} 50
- # {mob-cmd-run-frequency-base} 100
- # 这样的话就有一半的概率触发指令.也就是50/100=1/2,同学们上了一门数学课还习惯吗.
- # 如果{mob-cmd-run-frequency}设置为0,那就不会触发指令.
- # 说了这么多不懂的请回去补下数学呀!
- # ########################################################################
- # ########################################################################
- # 在{mob-cmd-run-frequency} 50 和{mob-cmd-run-frequency-base} 100 的时候,他每秒钟都在检测(不是很明白,按自己喜欢的设置就行了).
- mobs:
- #烈焰人
- #blaze: '10.0'这个是怪物死后会掉的金币:10金币,还有一种是blaze: '10:100'的,意思是随机掉落金币范围 10到100 金币.
- #你想要杀死怪物扣钱的话可以这样设置:blaze: '-9999' 这个意思是,玩家杀死烈焰人后会被扣钱9999金币.
- blaze: '10.0'
- #blaze-cmd 这个是怪物死后触发的命令.
- blaze-cmd: mobhunt head give {player} Blaze|give {player} iron_ingot 1
- #blaze-cmd-desc 这个是怪物死后系统提示的话.
- blaze-cmd-desc: 狩猎者:你获得了1个-烈焰人头-和若干铁锭.
- blaze-cmd-run-frequency: 10
- blaze-cmd-run-frequency-base: 100
- #洞穴蜘蛛
- cave-spider: '10:20'
- cave-spider-cmd: mobhunt head give {player} Cave_Spider|give {player} iron_ingot 1
- cave-spider-cmd-desc: 狩猎者:你获得了1个-洞穴蜘蛛头-和若干铁锭.
- cave-spider-cmd-run-frequency: 10
- cave-spider-cmd-run-frequency-base: 100
- #苦力怕
- creeper: '10.0'
- creeper-cmd: mobhunt head give {player} Creeper|give {player} iron_ingot 1
- creeper-cmd-desc: 狩猎者:你获得了1个-JJ怪头-和若干铁锭.
- creeper-cmd-run-frequency: 5
- creeper-cmd-run-frequency-base: 100
- #远古守卫者
- elder-guardian: 40:80
- elder-guardian-cmd: mobhunt head give {player} ElderGuardian|give {player} iron_ingot 1
- elder-guardian-cmd-desc: 狩猎者:你获得了1个-远古守卫者头-和若干铁锭.
- elder-guardian-cmd-run-frequency: 33
- elder-guardian-cmd-run-frequency-base: 100
- #小黑
- enderman: '20:40'
- enderman-cmd: mobhunt head give {player} Enderman|give {player} gold_ingot 1
- enderman-cmd-desc: 狩猎者:你获得了1个-小黑头-和若干金锭.
- enderman-cmd-run-frequency: 20
- enderman-cmd-run-frequency-base: 100
- #末影螨
- endermite: '10'
- endermite-cmd: mobhunt head give {player} Endermite|give {player} iron_ingot 1
- endermite-cmd-desc: 狩猎者:你获得了1个-末影螨头-和若干铁锭.
- endermite-cmd-run-frequency: 10
- endermite-cmd-run-frequency-base: 100
- #唤魔者
- evoker: '10'
- evoker-cmd: mobhunt head give {player} evoker|give {player} iron_ingot 1
- evoker-cmd-desc: 狩猎者:你获得了1个-唤魔者头-和若干铁锭.
- evoker-cmd-run-chance: 0.5
- #恶魂
- ghast: 40:80
- ghast-cmd: mobhunt head give {player} Ghast|give {player} 406 4
- ghast-cmd-desc: 狩猎者:你获得了1个-恶魂头-和若干石英.
- ghast-cmd-run-frequency: 10
- ghast-cmd-run-frequency-base: 100
- #僵尸巨人
- giant: '5.0'
- giant-cmd: mobhunt head give {player} Giant|give {player} iron_ingot 1
- giant-cmd-desc: 狩猎者:你获得了1个-僵尸巨人头-和若干铁锭.
- giant-cmd-run-frequency: 5
- giant-cmd-run-frequency-base: 100
- #铁傀儡
- iron-golem: '20:40'
- iron-golem-cmd: mobhunt head give {player} Iron_Golem|give {player} iron_ingot 4
- iron-golem-cmd-desc: 狩猎者:你获得了1个-铁傀儡头-和若干铁锭.
- iron-golem-cmd-run-frequency: 10
- iron-golem-cmd-run-frequency-base: 100
- #守卫者
- guardian: '20:40'
- guardian-cmd: mobhunt head give {player} Guardian|give {player} iron_ingot 1
- guardian-cmd-desc: 狩猎者:你获得了1个-守卫者头-和若干铁锭.
- guardian-cmd-run-frequency: 10
- guardian-cmd-run-frequency-base: 100
- #尸壳
- husk: '9:13'
- husk-cmd: mobhunt head give {player} Husk|give {player} iron_ingot 1
- husk-cmd-desc: 狩猎者:你获得了1个-尸壳头-和若干铁锭.
- husk-cmd-run-frequency: 50
- husk-cmd-run-frequency-base: 100
- #杀手兔
- killerrabbit: '200'
- killerrabbit-cmd: mobhunt head give {player} KillerRabbit|give {player} iron_ingot 1
- killerrabbit-cmd-desc: 狩猎者:你获得了1个-杀手兔头-和若干铁锭.
- killerrabbit-cmd-run-frequency: 25
- killerrabbit-cmd-run-frequency-base: 100
- #岩浆怪
- # This is multiplied by the size of the magma cube. So a big natural magma cube is 4x this value(不是很明白)
- magma-cube: '10:20'
- magma-cube-cmd: mobhunt head give {player} MAGMA_CUBE|give {player} iron_ingot 1
- magma-cube-cmd-desc: 狩猎者:你获得了1个-岩浆怪头-和若干铁锭.
- magma-cube-cmd-run-frequency: 10
- magma-cube-cmd-run-frequency-base: 100
- #北极熊
- polar-bear: '25'
- polar-bear-cmd: mobhunt head give {player} Polar_Bear|give {player} iron_ingot 1
- polar-bear-cmd-desc: 狩猎者:你获得了1个-北极熊头-和若干铁锭.
- polar-bear-cmd-run-frequency: 50
- polar-bear-cmd-run-frequency-base: 100
- # This is multiplied by the size of the slime. So a big natural slime is 4x this value
- #史莱姆
- slime-base: '25'
- slime-cmd: mobhunt head give {player} Slime|give {player} iron_ingot 1
- slime-cmd-desc: 狩猎者:你获得了1个-史莱姆头-和若干铁锭.
- slime-cmd-run-frequency: 5
- slime-cmd-run-frequency-base: 100
- #潜影贝
- shulker: '25'
- shulker-cmd: mobhunt head give {player} Shulker|give {player} iron_ingot 1
- shulker-cmd-desc: 狩猎者:你获得了1个-潜影贝头-和若干铁锭.
- shulker-cmd-run-frequency: 50
- shulker-cmd-run-frequency-base: 100
- #流髑
- stray: '15:35'
- stray-cmd: mobhunt head give {player} Stray|give {player} iron_ingot 1
- stray-cmd-desc: 狩猎者:你获得了1个-流髑头-和若干铁锭.
- stray-cmd-run-frequency: 50
- stray-cmd-run-frequency-base: 100
- #蠹虫
- silverfish: '10'
- silverfish-cmd: mobhunt head give {player} SilverFish|give {player} iron_ingot 1
- silver-cmd-desc: 狩猎者:你获得了1个-蠹虫头-和若干铁锭.
- silverfish-cmd-run-frequency: 10
- silverfish-cmd-run-frequency-base: 100
- #小白
- skeleton: '10:30'
- skeleton-cmd: mobhunt head give {player} Skeleton|give {player} dye 1 4
- skeleton-cmd-desc: 狩猎者:你获得了1个-小白头-和若干青晶石.
- skeleton-cmd-run-frequency: 5
- skeleton-cmd-run-frequency-base: 100
- #蜘蛛
- spider: 5.5:10.5
- spider-cmd: mobhunt head give {player} Spider|give {player} iron_ingot 1
- spider-cmd-desc: 狩猎者:你获得了1个-蜘蛛头-和若干铁锭.
- spider-cmd-run-frequency: 5
- spider-cmd-run-frequency-base: 100
- #僵尸
- zombie: '7:11'
- zombie-cmd: mobhunt head give {player} Zombie|give {player} iron_ingot 1
- zombie-cmd-desc: 狩猎者:你获得了1个-僵尸头-和若干铁锭.
- zombie-cmd-run-frequency: 50
- zombie-cmd-run-frequency-base: 1000
- # 僵尸猪人
- zombie-pigman: '4:8'
- zombie-pigman-cmd: mobhunt head give {player} Pig_Zombie|give {player} iron_ingot 1
- zombie-pigman-cmd-desc: 狩猎者:你获得了1个-僵尸猪人头-和若干铁锭.
- zombie-pigman-cmd-run-frequency: 10
- zombie-pigman-cmd-run-frequency-base: 100
- #恼鬼
- vex: '10:15'
- vex-cmd: mobhunt head give {player} Witch|give {player} gold_ingot 1
- vex-cmd-desc: 狩猎者:你获得了1个-恼鬼头-和若干金锭.
- vex-cmd-run-chance: 0.5
- #卫道士
- vindicator: '10:15'
- vindicator-cmd: mobhunt head give {player} Witch|give {player} gold_ingot 1
- vindicator-cmd-desc: 狩猎者:你获得了1个-卫道士头-和若干金锭
- vindicator-cmd-run-chance: 0.05
- #女巫
- witch: '10:15'
- witch-cmd: mobhunt head give {player} Witch|give {player} gold_ingot 1
- witch-cmd-desc: 狩猎者:你获得了1个-女巫头-和若干金锭
- witch-cmd-run-frequency: 5
- witch-cmd-run-frequency-base: 100
- #凋零骷髅
- wither-skeleton: '30:50'
- wither-skeleton-cmd: mobhunt head give {player} WitherSkeleton|give {player} gold_ingot 1
- wither-skeleton-cmd-desc: 狩猎者:你获得了1个-凋零骷髅头-和若干金锭
- wither-skeleton-cmd-run-frequency: 10
- wither-skeleton-cmd-run-frequency-base: 100
- # ########################################################################
- # 杀死BOSS的奖励.
- # ########################################################################
- # 这里设置BOSS的奖励属性.
- boss:
- #掉落BOSS
- wither: 1000.0:2000.0
- wither-cmd: mobhunt head give {player} Wither|give {player} diamond 10
- wither-cmd-desc: 狩猎者:你获得了1个-凋零BOSS头-和若干钻石.
- wither-cmd-run-frequency: 100
- wither-cmd-run-frequency-base: 100
- #末影龙
- enderdragon: 2000.0:5000.0
- enderdragon-cmd: mobhunt head give {player} Enderdragon|give {player} diamond 10
- enderdragon-cmd-desc: 狩猎者:你获得了1个-末影龙BOSS头-和若干钻石.
- enderdragon-cmd-run-frequency: 100
- enderdragon-cmd-run-frequency-base: 100
- # ########################################################################
- # 杀死村民的奖励
- # ########################################################################
- # 这里设置村民的奖励属性
- # cartographer-cmd-run-chance: 1.0 这个1.0相当于概率百分百,0.1就是百分之10,0.5就是百分之50.
- # cartographer-cmd: '' 这个和上面那些怪物的指令一样,自己设置就行了.
- # cartographer-cmd-desc: '' 这个和上面那些怪物的提示消息一样,自己设置就行了.
- villager:
- #制图师
- cartographer: '1:2'
- cartographer-cmd: ''
- cartographer-cmd-desc: ''
- cartographer-cmd-run-chance: 1.0
- #傻子
- nitwit: '1:2'
- nitwit-cmd: ''
- nitwit-cmd-desc: 狩猎者:傻子你都不放过,我只能说好样的!
- nitwit-cmd-run-chance: 1.0
- #农民
- farmer: '1:2'
- farmer-cmd: ''
- farmer-cmd-desc: ''
- farmer-cmd-run-chance: 1.0
- #牧师
- priest: '1:2'
- priest-cmd: ''
- priest-cmd-desc: ''
- priest-cmd-run-chance: 1.0
- #铁匠
- blacksmith: '1:2'
- blacksmith-cmd: ''
- blacksmith-cmd-desc: ''
- blacksmith-cmd-run-chance: 1.0
- #屠夫
- butcher: '1:2'
- butcher-cmd: ''
- butcher-cmd-desc: ''
- butcher-cmd-run-chance: 1.0
- #图书管理员
- librarian: '1:2'
- librarian-cmd: ''
- librarian-cmd-desc: ''
- librarian-cmd-run-chance: 1.0
- #村民
- villager: '1'
- villager-cmd: mobhunt head give {player} Villager
- villager-cmd-desc: You got a Villager Skull
- villager-cmd-run-frequency: 0
- villager-cmd-run-frequency-base: 100
- #僵尸村民
- zombie-villager: '1:2'
- zombie-villager-cmd: ''
- zombie-villager-cmd-desc: ''
- zombie-villager-cmd-run-chance: 1.0
- # ########################################################################
- # 被动型/友好型怪物的奖励
- # ########################################################################
- # 这里是设置被动型/友好型怪物的奖励的.
- # 默认玩家杀死友好型怪物是不会得到奖励的,所以自己设置吧!
- # 如果你设置为负数,那么就是扣钱.
- passive:
- #蝙蝠
- bat: '0'
- bat-cmd: mobhunt head give {player} Bat
- bat-cmd-desc: 狩猎者:你获得了1个-蝙蝠头-.
- bat-cmd-run-frequency: 0
- bat-cmd-run-frequency-base: 100
- #鸡鸡
- chicken: '0'
- chicken-cmd: mobhunt head give {player} Chicken
- chicken-cmd-desc: 狩猎者:你获得了1个-鸡头-.
- chicken-cmd-run-frequency: 0
- chicken-cmd-run-frequency-base: 100
- #牛牛
- cow: '5'
- cow-cmd: mobhunt head give {player} Cow
- cow-cmd-desc: 狩猎者:你获得了1个-牛头-.
- cow-cmd-run-frequency: 0
- cow-cmd-run-frequency-base: 100
- #毛驴
- donkey: '5'
- donkey-cmd: mobhunt head give {player} donkey
- donkey-cmd-desc: 狩猎者:你获得了1个-笨驴头-.
- donkey-cmd-run-chance: 0.0
- #马
- horse: '0'
- horse-cmd: mobhunt head give {player} Horse
- horse-cmd-desc: 狩猎者:你获得了1个-马头-.
- horse-cmd-run-frequency: 0
- horse-cmd-run-frequency-base: 100
- #羊驼
- llama: '0'
- llama-cmd: mobhunt head give {player} llama
- llama-cmd-desc: 狩猎者:你获得了1个-草泥马头-.
- llama-cmd-run-chance: 0.0
- #骡子
- mule: '0'
- mule-cmd: mobhunt head give {player} mule
- mule-cmd-desc: 狩猎者:你获得了1个-骡子头-.
- mule-cmd-run-chance: 0.0
- #蘑菇牛
- mushroom-cow: '0'
- mushroom-cow-cmd: mobhunt head give {player} Mushroom_Cow
- mushroom-cow-cmd-desc: 狩猎者:你获得了1个-蘑菇牛头-.
- mushroom-cow-cmd-run-frequency: 0
- mushroom-cow-cmd-run-frequency-base: 100
- #猫
- ocelot: '0'
- ocelot-cmd: mobhunt head give {player} Ocelot
- ocelot-cmd-desc: 狩猎者:你获得了1个-猫头-.
- ocelot-cmd-run-frequency: 0
- ocelot-cmd-run-frequency-base: 100
- #猪
- pig: '0'
- pig-cmd: mobhunt head give {player} Pig
- pig-cmd-desc: 狩猎者:你获得了1个-猪头-.
- pig-cmd-run-frequency: 0
- pig-cmd-run-frequency-base: 100
- #兔子
- rabbit: '0'
- rabbit-cmd: mobhunt head give {player} Rabbit
- rabbit-cmd-desc: 狩猎者:你获得了1个-兔子头-.
- rabbit-cmd-run-frequency: 0
- rabbit-cmd-run-frequency-base: 100
- #羊
- sheep: '0'
- sheep-cmd: mobhunt head give {player} Sheep
- sheep-cmd-desc: 狩猎者:你获得了1个-羊头-.
- sheep-cmd-run-frequency: 0
- sheep-cmd-run-frequency-base: 100
- #骷髅马
- skeletonhorse: '-10'
- skeletonhorse-cmd: mobhunt head give {player} skeletonhorse
- skeletonhorse-cmd-desc: 狩猎者:你获得了1个-骷髅马头-.
- skeletonhorse-cmd-run-chance: 0.0
- #雪人
- snowman: '0'
- snowman-cmd: mobhunt head give {player} SnowMan
- snowman-cmd-desc: 狩猎者:你获得了1个-雪人头-.
- snowman-cmd-run-frequency: 0
- snowman-cmd-run-frequency-base: 100
- #鱿鱼
- squid: '0'
- squid-cmd: mobhunt head give {player} Squid
- squid-cmd-desc: 狩猎者:你获得了1个-鱿鱼头-.
- squid-cmd-run-frequency: 0
- squid-cmd-run-frequency-base: 100
- #狼
- wolf: '-10'
- wolf-cmd: mobhunt head give {player} Wolf
- wolf-cmd-desc: 狩猎者:你获得了1个-狼头-.
- wolf-cmd-run-frequency: 0
- wolf-cmd-run-frequency-base: 100
- #僵尸马
- zombiehorse: '-10'
- zombiehorse-cmd: mobhunt head give {player} zombiehorse
- zombiehorse-cmd-desc: 狩猎者:你获得了1个-僵尸马-.
- zombiehorse-cmd-run-chance: 0.25
- # ########################################################################
- # 钓鱼奖励
- # ########################################################################
- # 设置钓鱼的奖励.
- fishing:
- # 设置为 true 就会关闭所有钓鱼的 奖励/特性.
- disable-fishing-rewards: false
- #普通鱼
- rawfish: '1:3'
- rawfish-cmd: mobhunt head give {player} rawfish Raw_Fish 1 silent
- rawfish-cmd-desc: 狩猎者:你获得了1个-鱼头-.
- rawfish-cmd-run-chance: 0.05
- #三纹鱼
- rawsalmon: '2:8'
- rawsalmon-cmd: mobhunt head give {player} rawsalmon Raw_Salmon 1 silent
- rawsalmon-cmd-desc: 狩猎者:你获得了1个-三纹鱼头-.
- rawsalmon-cmd-run-chance: 0.1
- #小丑鱼
- clownfish: '20:40'
- clownfish-cmd: mobhunt head give {player} clownfish Clowfish 1 silent
- clownfish-cmd-desc: 狩猎者:你获得了1个-小丑鱼头-.
- clownfish-cmd-run-chance: 0.5
- #河豚
- pufferfish: '5:15'
- pufferfish-cmd: mobhunt head give {player} pufferfish Pufferfish 1 silent
- pufferfish-cmd-desc: 狩猎者:你获得了1个-河豚鱼头-.
- pufferfish-cmd-run-chance: 0.4
- # ########################################################################
- # 奖金的倍数设置
- # ########################################################################
- # 这些奖金倍数会在基础奖金上面修改.
- # 注意: 这些不在 $ 里面.
- # 设置为 1 就是关闭.
- bonus:
- sneaky: 2.0
- return-to-sender: 2.0
- push-off-cliff: 2.0
- no-weapon: 2.0
- # 这PRO-Sniper奖金。Sniper的奖金的一半作给专业狙击手.
- # 如果PRO-Sniper(远镜头)是2,那么Sniper将= 1 +((far-shot-1)/2=1.5)
- far-shot: 2.0
- mounted: 1.5
- friendly-fire: 4.0
- bonus-mob: 10.0
- critical: 2.0
- # 当怪物被杀死厚有几率召唤怪物(1-0.1 即为 百分百至百分之10).
- bonus-mob-chance: 0.2
- # 杀死幼年怪物的奖励倍数.
- babyMultiplier: 1.2
- # ########################################################################
- # 特殊/成就奖励
- # ########################################################################
- # 在这里你设置特殊的成就击杀奖金.
- # 每个成就可以通过后台运行一个命令给予玩家奖励.
- # 这是变量 {player},{world}.
- # 例可以允许玩家飞行1个小时或者给予物品给玩家.
- # 还可以指定消息发送给玩家.
- # 可以运行多个命令
- # 必须用符号 |
- # 如果奖励为0系统是不会提示消息的,除非你设置这个为“true” show-achievements-without-reward=true.
- achievements:
- # 在下面填上你要在哪个世界禁用成就.
- # 击杀奖励还是有的.
- disable-achievements-in-worlds:
- - worldname
- # 当你使用 /mobhunt achievements 时,你就要设置下面的为 true
- # 就算没有奖励也可以用.
- show-achievements-without-reward: false
- # 成就
- charged-kill: 1000.0
- charged-kill-cmd: give {player} gold_ingot 1
- charged-kill-cmd-desc: ''
- creeper-punch: 1000.0
- creeper-punch-cmd: give {player} gold_ingot 1
- creeper-punch-cmd-desc: ''
- axe-murderer: 1000.0
- axe-murderer-cmd: give {player} gold_ingot 1
- axe-murderer-cmd-desc: ''
- recordhungry: 1000.0
- recordhungry-cmd: give {player} gold_ingot 1
- recordhungry-cmd-desc: ''
- infighting: 2000.0
- infighting-cmd: give {player} gold_ingot 1
- infighting-cmd-desc: ''
- by-the-book: 1000.0
- by-the-book-cmd: give {player} gold_ingot 1
- by-the-book-cmd-desc: ''
- creepercide: 1000.0
- creepercide-cmd: give {player} gold_ingot 1
- creepercide-cmd-desc: ''
- hunt-begins: 500.0
- hunt-begins-cmd: ''
- hunt-begins-cmd-desc: ''
- itsmagic: 2000.0
- itsmagic-cmd: give {player} gold_ingot 1
- itsmagic-cmd-desc: 狩猎者:拿好你的1块金锭.
- fancypants: 1000.0
- fancypants-cmd: give {player} gold_ingot 1
- fancypants-cmd-desc: 狩猎者:拿好你的1块金锭.
- master-sniper: 2000.0
- master-sniper-cmd: give {player} gold_ingot 1
- master-sniper-cmd-desc: 狩猎者:拿好你的1块金锭.
- justintime: 1000.0
- justintime-cmd: give {player} gold_ingot 1
- justintime-cmd-desc: 狩猎者:拿好你的1块金锭.
- fangmaster: 1000.0
- fangmaster-cmd: give {player} gold_ingot 1
- fangmaster-cmd-desc: 狩猎者:拿好你的1块金锭.
- hunter1: 1000.0
- hunter1-cmd: give {player} gold_ingot 5
- hunter1-cmd-desc: 狩猎者:拿好你的5块金锭.
- hunter2: 2500.0
- hunter2-cmd: give {player} gold_ingot 10
- hunter2-cmd-desc: 狩猎者:拿好你的10块金锭.
- hunter3: 5000.0
- hunter3-cmd: give {player} gold_ingot 20
- hunter3-cmd-desc: 狩猎者:拿好你的20块金锭.
- hunter4: 10000.0
- hunter4-cmd: give {player} gold_ingot 25
- hunter4-cmd-desc: 狩猎者:拿好你的25块金锭.
- hunter5: 20000.0
- hunter5-cmd: give {player} gold_ingot 40
- hunter5-cmd-desc: 狩猎者:拿好你的40块金锭.
- hunter6: 40000.0
- hunter6-cmd: give {player} gold_ingot 50
- hunter6-cmd-desc: 狩猎者:拿好你的50块金锭.
- hunter7: 80000.0
- hunter7-cmd: give {player} gold_ingot 60
- hunter7-cmd-desc: 狩猎者:拿好你的60块金锭.
- # ########################################################################
- # 狩猎者成就级别
- # ########################################################################
- # 在这里可以设置不一样的成就等级,是你设置有多少怪物被杀死才能达到下一级。
- # 只能设置杀死的怪物的数量达到下1级;下一级是以这种方式自动计算的:
- # 等级 1: 100 (100 数量)
- # 等级 2: x 2.5 (250 数量)
- # 等级 3: x 5 (500 数量)
- # 等级 4: x 10 (1000 数量)
- # 等级 5: x 25 (2500 数量)
- # 等级 6: x 50 (5000 数量)
- # 等级 7: x 100 (10000 数量)
- # 等级成就设置为0关闭.
- achievement_levels:
- blaze_level1: 80
- creeper_level1: 100
- silverfish_level1: 100
- zombie-pigman_level1: 100
- enderman_level1: 100
- giant_level1: 100
- skeleton_level1: 100
- wither-skeleton_level1: 80
- spider_level1: 100
- cave-spider_level1: 100
- witch_level1: 80
- zombie_level1: 100
- ghast_level1: 80
- iron-golem_level1: 100
- magma-cube_level1: 100
- endermite_level1: 100
- guardian_level1: 100
- elder_guardian_level1: 50
- killerrabbit_level1: 100
- slime-base_level1: 100
- shulker_level1: 100
- bat_level1: 100
- chicken_level1: 100
- cow_level1: 100
- horse_level1: 100
- mushroom-cow_level1: 100
- ocelot_level1: 100
- pig_level1: 100
- rabbit_level1: 100
- sheep_level1: 100
- snowman_level1: 100
- squid_level1: 100
- villager_level1: 100
- wolf_level1: 100
- pvpplayer_level1: 100
- bonusmob_level1: 20
- polar_bear_level1: 100
- stray_level1: 100
- husk_level1: 100
- wither_level1: 20
- enderdragon_level1: 20
- cartographer_level1: 100
- nitwit_level1: 100
- farmer_level1: 100
- librarian_level1: 100
- priest_level1: 100
- butcher_level1: 100
- blacksmith_level1: 100
- donkey_level1: 100
- evoker_level1: 50
- llama_level1: 100
- mule_level1: 100
- vex_level1: 100
- vindicator_level1: 100
- zombiehorse_level1: 100
- skeletonhorse_level1: 100
- zombie_villager_level1: 100
- rawfish_level1: 100
- rawsalmon_level1: 100
- clownfish_level1: 100
- pufferfish_level1: 100
- # ########################################################################
- # 额外的杀怪助攻奖励.
- # ########################################################################
- # 玩家如果他们互相帮助杀怪可以获得额外奖励.
- assists:
- # true就是开启 协助杀怪的奖励.
- enable: true
- # 下面的数字是用来和怪物基础金币相乘的.
- # 设置的越高奖金越高.
- multiplier: 0.25
- # 应用于killstreak(不是很明白)
- allow-killstreak: false
- # 攻击了多少秒内算做助攻的时间.
- timeout: 4
- # ########################################################################
- # Grinding 检测设置.
- # ########################################################################
- # 这里你可以改变Grinding的行为检测.
- grinding:
- # Grinding 检测.
- # 这能防止玩家利用怪物grinder赚太多钱.
- # 设置'enable-grinding-penalty: false' 去禁用Grinding 检测.
- # 你可以在白名单区域使用 grinding '/mobhunt whitelistarea <add|remove>'
- # 如果一个删除的区域作为 grinding 检测区域,指令 '/mobhunt checkgrinding'
- enable-grinding-penalty: true
- # 设置每杀死一定数量的怪物.
- # 如果一次性命中10只以上的怪物奖励将会减少10%直到20个左右奖励就会被变为0 .
- grinding-range-detection: 15
- # 杀死乘骑(堆叠)类型的怪物,被检测为grinding,默认是开启的;
- # 如果你想要grinding检测来检测乘骑的怪物被杀死是属于gring的话,你必须设置grinding-stacked-mobs-allowed to false
- grinding-stacked-mobs-allowed: true
- # ########################################################################
- # 惩罚的倍数.
- # ########################################################################
- # 这些奖金倍数会在基础奖金上面修改.
- # 注意: 这些不在 $ 里面.
- # 设置为 1 就是关闭.
- penalty:
- # 如果玩家在战斗中飞行,将受到罚款.
- flyingPenalty: 0.5
- # 这个是用在玩家被怪物杀死的惩罚.
- # 设置 mob-rob-from-player=10 就会让怪物拿走玩家的10金币.
- # 或者10% 去扣除玩家财产的 10% .
- # 设置 mob-rob-from-player=0 就会禁用.
- mob-rob-from-player: 0%
- # ########################################################################
- # 连击奖励
- # ########################################################################
- # 当玩家连续杀死怪物不会受到伤害时.
- # 设置 multiplier: 1.0 就是禁用了.
- killstreak:
- level1: 5
- level1-multiplier: 1.5
- level2: 10
- level2-multiplier: 2.0
- level3: 20
- level3-multiplier: 3.0
- level4: 40
- level4-multiplier: 4.0
- # ########################################################################
- # 排名和世界难度的乘数
- # ########################################################################
- # 可以为不同的 排名/权限组 的玩家添加不一样的加分系数.
- # 你要设置给 权限组/玩家 的权限,格式如下:
- # mobhunting.multiplier.guest
- # mobhunting.multiplier.guardian
- # mobhunting.multiplier.staff
- # mobhunting.multiplier.hasVoted
- # mobhunting.multiplier.donator
- # mobhunting.multiplier.op <---- 注意:给OP用的!OP只会得到OP的加分系数
- # 可以制作每个玩家不一样的权限节点;你只需要按照格式来:mobhunting.multiplier.name 'value'
- # 记得要在下面的multiplier下面添加你对应的mobhunting.multiplier.name 'value'
- # 例子:你要加mobhunting.multiplier.name 'ABC' 那对应的加上
- # multiplier:
- # ABC: '这里的加分系数自己填'
- multiplier:
- # 排行
- rank-multiplier:
- mobhunting:
- multiplier:
- donator: '3'
- staff: '1.05'
- hasVoted: '2'
- guest: '0.9'
- guardian: '1.02'
- # 世界困难度
- world-difficulty-multiplier:
- difficulty:
- multiplier:
- peaceful: '0.5'
- hard: '2'
- normal: '1'
- easy: '0.75'
- # ########################################################################
- # Pvp 奖励
- # ########################################################################
- # Pvp 配置. 设置 pvp-allowed = true 就是杀死玩家就可以获得奖励.
- # 你也可以通过后台运行指令对玩家进行奖励/处罚.
- # 这些是变量 {player},{world},{killed_player}.
- # 运行多种命令要用符号|分隔开.
- pvp:
- # 设置pvpAllowed=false 就是关闭PVP奖励功能.
- pvp-allowed: true
- # 设置 rob-from-victim=true 从被杀的玩家那掠夺金币 或者 rob-from-victim=false 这个是系统奖励金币.
- rob-from-victim: true
- # 这里可以设置从被杀死的玩家那得到多少钱或者设置为百分比那样在被杀死的玩家财产那扣除(百分百上面讲过了).
- pvp-kill-prize: 1.5%
- # 这里是玩家得到被杀死那位玩家的头颅和得到一枚钻石的指令,这里是运行了多个命令用 | 分隔开的.
- pvp-kill-cmd: give {player} 397 1 3 {SkullOwner:"{killed_player}"}|give {player} diamond 1
- #这个是玩家杀死玩家得到被杀死玩家的头颅提示信息.
- pvp-kill-cmd-desc: You got {killed_player}'s skull
- # 这是概率的设置办法. 1 = 100% (玩家被杀死后百分百斩首头颅), 0.5 ~ 50% 和 0.001 = 0.1% (这个也懂吧,千分之一概率)
- pvp-kill-cmd-run-chance: 0.5
- # ########################################################################
- # 伪装奖励
- # ########################################################################
- # 这里可以设置伪装者(攻击者)或者 被攻击的玩家(受害者)
- disguises:
- # 这里是开启/禁用disguise奖励的设置
- disable-integration-i-disguise: false
- # 这里是开启/禁用DisguiseCcraft奖励的设置
- disable-integration-disguisecraft: false
- #这里是开启/禁用 LibsDisguises奖励的设置
- disable-integration-libsdisguises: false
- # 设置 pvpAllowed=false 关闭杀死其他玩家的奖励.
- remove-disguise-when-attacking: true
- # 设置 pvpAllowed=false 关闭杀死其他玩家的奖励.
- remove-disguise-when-attacked: true
- # 杀死伪装的奖金倍数.
- # 可以是正数或负数 = 奖励或惩罚
- # 还有 大于或者小于 1 = 提高 或 降低奖励.
- undercover-multiplier: 0.95
- # 杀死伪装的奖金倍数.
- # 可以是正数或负数 = 奖励或惩罚
- # 还有 大于或者小于 1 = 提高 或 降低奖励.
- cover-blown-multiplier: 1.2
- # ########################################################################
- # NPC / Citizens / MasterMobHunter 这三个插件的配置.
- # ########################################################################
- npc:
- # 开启(true)/关闭(false)的配置
- disable-integration-citizens: false
- # 每隔一段时间检测的间隔秒数
- # 推荐设置 masterMobHunter_check_every: 300 ,每5分钟刷新一次 MasterMobHunters 数据.
- # 不要将这个数字降低太多,它可能导致延迟和服务器崩溃
- # 因为数据库锁(不懂这啥意思).
- masterMobHunter_check_every: 300
- # ########################################################################
- # 赏金设置
- # ########################################################################
- # 在这里你可以改变Bounty命令的行为,或者你可以禁用
- bounties:
- # 设置为false就是开启玩家之间互相交易赏金 .
- disable-player-bounties: false
- # 设置如果一个玩家丢弃赏金在另一个玩家绑定的赏金那里能捡回来多少.(没亲自测试)
- bounty-return-pct: 50
- # #在这里设置赏金可收集的消失时间.
- # 超时后掉落的赏金自动删除
- bounty_duration: 30
- # 设置enable_random_bounty=false 禁用随机奖励
- enable_random_bounty: true
- # 随机赏金之间的时间以分钟为单位
- time_between_random_bounties: 60
- # 在开始随机奖励之前的服务器最小玩家人数
- minimum_number_of_online_players: 5
- # 在短时间之后在玩家中创造赏金的机会, 必须是介于0和1之间的数字. (0 = 从不, 0.5 = 50% 1 = 总是)
- chance_to_create_a_random_bounty: 0.5
- # 随机赏金,可以是数字100或范围100:200
- random_bounty_prize: 50:100
- # ########################################################################
- # 乘骑怪物设置
- # ########################################################################
- # 在这里你可以设置乘骑怪物相关配置,或者你可以禁用
- stackedmobs:
- # 禁用和 MobStacker 的使用
- # [url]https://www.spigotmc.org/resources/mobstacker.15596/[/url]
- disable-integration-mobstacker: false
- # 禁用和 StackMob 的使用
- # [url]https://www.spigotmc.org/resources/stackmob.29999/[/url]
- disable-integration-stackmob: false
- # 设置为true可以从乘骑类型的怪物得到奖励.
- get-reward-from-stacked-mobs: true
- # ########################################################################
- # CustomMob 插件设置
- # ########################################################################
- # 这里你可以改变custommobs的配置,或者禁用
- # [url]https://www.spigotmc.org/resources/custommobs.7339/[/url]
- custommobs:
- # 禁用和 CustomMobs 的使用
- # [url]https://dev.bukkit.org/bukkit-plugins/custom-mobs/[/url]
- disable-integration-custommobs: false
- # 玩家能在怪物蛋出生的怪物得到奖励吗?false是不能
- allow_custom_mobspawners_and_eggs: false
- # ########################################################################
- # Conquestia 怪物设置
- # ########################################################################
- # 在这里可以更改ConquestiaMobs的配置,或者禁用
- # [url]https://www.spigotmc.org/resources/conquesita-mobs.21307/[/url]
- conquestiamobs:
- # 禁用和 ConquestiaMobs 的使用
- # [url]https://www.spigotmc.org/resources/conquesita-mobs.21307/[/url]
- disable-integration-conquestiamobs: false
- # 这是每个级别乘以基本奖励的乘数.
- # 不要使用乘数变大来破坏服务器经济.
- # 示例:如果奖励为10,乘数为1.05,计算的奖励为:
- # Level 1: 奖励=10
- # Level 2: 奖励=10*1.05=10.5
- # Level 3: 奖励=10*1.05*1.05=11.03
- # Level 4: 奖励=10*1.05*1.05*1.05=11.58
- # Level 5: 奖励=10*1.05*1.05*1.05*1.05=12.16
- # Level 6: 奖励=10*1.05*1.05*1.05*1.05*1.05=12.76
- # Level 7: 奖励=10*1.05*1.05*1.05*1.05*1.05*1.05=13.40
- # Level 8: 奖励=10*1.05*1.05*1.05*1.05*1.05*1.05*1.05=14.07
- # Level 9: 奖励=10*1.05*1.05*1.05*1.05*1.05*1.05*1.05*1.05=14.77
- # Level 10: 奖励=10*1.05*1.05*1.05*.....=15.51
- # Level 20: 奖励=10*1.05*1.05*1.05*.....=25..27
- # Level 30: 奖励=10*1.05*1.05*1.05*.....=41.61
- # Level 40: 奖励=10*1.05*1.05*1.05*.....=67.05
- # Level 50: 奖励=10*1.05*1.05*1.05*.....=109.21
- # Level 100: 奖励=10*1.05*1.05*1.05*.....=1252.39
- multiplier_per_level: 1.05
- # ########################################################################
- # 掉落的黄金袋 设置
- # ########################################################################
- dropmoneyonground:
- # 当玩家杀死敌人,钱会直接进入他的口袋里.
- # 如果设置dropMoneyOnGround = true奖励将落在地面上被玩家拾取。
- drop-money-on-ground: true
- # 在这里可以设置要掉落的物品(ITEM)类型.
- # 你可以在“ITEM”,“KILLED”,“SKULL”,“KILLER”之间进行选择。默认值为ITEM.
- # 该值将显示在物品上方.
- # ITEM: 就像一个普通的掉落物.
- # KILLED: 这个是掉落你杀死敌人的头颅掉落出来(金币为头颅的形式).
- # SKULL: 奖励作为具有自定义纹理的SKULL(方块)被丢出来,自己可以生成自定义纹理值(drop-money-on-ground-skull-texture-value)和纹理标识(drop-money-on-ground-skull-texture-signature)
- # 这是网站:[url]http://mineskin.org[/url]
- # KILLER: 奖励掉落为杀人者的头.
- #
- # 提示: 如果安装了Gringotts插件并且没有禁用,则掉落奖励的物品将是Gringotts选择的物品.
- # 例子:
- #
- # 黄金袋: ([url]https://mineskin.org/3384[/url])
- #
- # 显示名字为‘Bag of gold’自己可以修改.
- # drop-money-on-ground-skull-reward-name: 'Bag of gold'
- # drop-money-on-ground-skull-texture-value: 'eyJ0aW1lc3RhbXAiOjE0NzQzMzI0MzY1MDYsInByb2ZpbGVJZCI6IjNlMjZiMDk3MWFjZDRjNmQ5MzVjNmFkYjE1YjYyMDNhIiwicHJvZmlsZU5hbWUiOiJOYWhlbGUiLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzg2NzczZDc0Y2Y1MDhmZDc3Yzc4MmZmZDI5ZGYyZmU0N2ZiNzE0YjViMGQ3ZGU2N2Q1Mjg2OTMxZTJmMWRmMiJ9fX0='
- # drop-money-on-ground-skull-texture-signature: 'JdvJksowuxYQ0eqf56J+Dmczg7zvlw2DbIc58Q33kRt65uMUNn2iRCQsbNpztC1cAAgyYMOyFDiOUZQeIK03CSRoPLDtWp2u501YoGKqhjgrE0V0UDh3JetWKz4Ob0KmATtY+4R2vSoMjHFEFppM0Oq+8ZER12FAiVEMAzeseFN3Z9fWAMc/V10LoquGBpq6ExTfSCEEMDEGZopF1T8ZBKL0vf4DVendfz4v3yl7bRBzISZEAnF+ECTa9z36r8HRqS8+s0eO/AWYQcRaKIu9H+wSK5F/1v+rgifeSlMAnt1Na8m1b5tMfNuq6pXxWCq4nUGgYVTOLUinqs9ZcFz3Z6Mtx5YtymKk2M0mzxmTm9+AeOL4s3K/UrJYQlcmLBJSv4hd6EigJXoashzWNCHKmFDYCdEhh4FArq4G9vRZtoudcTeMsvi0VmXIgER8U5iSfoTtzXcGbf/GT0ECtgfeA40f5oCqyE4nXreudMmvlDCBr/KHbILQWeeH/jhtYqQ6OwJb3Ji2Bs9F5fQmICSqk7X4yKzexf8rdDhOG1z+/TCot7K8unPVuQx46sXPeP7t2hCiHOXMAnOMt8vuL3gQUURIEM6fMryjmlKsgvk8Jo0gawavRCIZQtA6vT0JRRnSAchzEOA7QP1iiVV3LnwX9Yqw7oMJ/+REV1hWesuzDOc='
- #
- # 箱子: ([url]https://mineskin.org/3136[/url])
- #
- # 'Treasure chest'宝藏的意思
- # drop-money-on-ground-skull-reward-name: 'Treasure chest'
- # drop-money-on-ground-skull-texture-value: 'eyJ0aW1lc3RhbXAiOjE0NzI4Mzk3Nzk2ODMsInByb2ZpbGVJZCI6ImIwZDRiMjhiYzFkNzQ4ODlhZjBlODY2MWNlZTk2YWFiIiwicHJvZmlsZU5hbWUiOiJJbnZlbnRpdmVHYW1lcyIsInNpZ25hdHVyZVJlcXVpcmVkIjp0cnVlLCJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTY5NDcxMjQ1YmNhN2M0ZmUwNjQ0MGQ5YjRiOWY3NDIxN2VkNzM0M2FhZDU5YTc5MThiMWExZDYxZDhiYTZkYSJ9fX0='
- # drop-money-on-ground-skull-texture-signature: 'lVA2QIbvybpzhcXof5yWz/7nkHdhG/3MGO+1DyD1txdRCALV6BRwsDUBwIUg06MkLUpBkjmiOvFcCRgal/jDE/xkkJPyk2tb/w4NtQ5PiPiAe0oInVnuiSIVFIE4tnsCdvX0joll3uKwVu6XY3t1KEsqJATcPhA5hslVn1iOp/IfMziIfuCzzob04rScpwcw0mLNtbtbMVAl6LYR9gXVuOkAfXujuYq4lbI/iW0yuLxSAzr8i9QWBP2ftup4qQHwocQRTdUE6/G5G9LwJWXhhnqKWjgjfvL0y2FRFJkgN1cvuq7DvUDBVsePnRIHwU5YvBPMjcZe/KE8VPTSodsN84/+++5p95Puxe1DXMX822xR71IQsxM7eax7Ffrr/Tzxw2rSDh9ivGGlRAB85OHwp/ouUgWNSrT8inNMYImque9EuZku9p3OFet8iZsFhkMXANeNtTVL7LKV7/L/0YWwoeyBnw5QQqvGyWKw3dac5eDkRNCyCtdDIntM5vsd8FxnIFj36zxLWgmrJmOM9hg5PBM4gcDxxryBcug8jSe+W9XDU39OOJotXajj8dgSL8yUn+d7l4Qvat/vJbAE8lonMl7P0P9QBPzmcIUvlRMuHSpRZQYkoCbwc2Filahd/5INtm7I4Y28XYzzupdwLk3cavKfOloL5YrWNqaZr/+9Tbk='
- #
- # 生日礼物: ([url]https://mineskin.org/4743[/url])
- # 'Birthday present'自己可以改为其他名字
- # drop-money-on-ground-skull-reward-name: 'Birthday present'
- # drop-money-on-ground-skull-texture-value: 'eyJ0aW1lc3RhbXAiOjE0Nzk5MzEzNDMxMjgsInByb2ZpbGVJZCI6IjNlMjZiMDk3MWFjZDRjNmQ5MzVjNmFkYjE1YjYyMDNhIiwicHJvZmlsZU5hbWUiOiJOYWhlbGUiLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlL2NmNDRkZjIzMjBiNzYzMTI0N2FhZGY1OWMwZWNlOTdhNGJiNTdkZjI4YzFjZWU3OTM0ZjZhZTI4YWY4OTg5In19fQ=='
- # drop-money-on-ground-skull-texture-signature: 'k1xQ6E1NuxG1ZN7nlQqRJltYrJn44XHVhNA9pSEu2Pt2mkuixMxhIDj2Tg6o+JWlTyGfXtPVWLxygeGymmeSGaVcmDTaCALg7PL11ZfSzSWSxaIufNbj1EcSi264jg5FrAa/2/DnFsgu16wjlWiIGtjCzgx2QabY8YofoPKw6Y6Y5FHZJVXpT8Rsxs8ok6ZHtfm/ZyyTgvRSzh2mKmVyQIYJ1ZKxuqWhDQfbtBpu3dlEzMAEJo85Dvb7uIFYa7WFitjFJue/c9qpqAnazWFLrx33nYpjjeYhcfAvsaNQW3JVFEkyxzEgzOHbdsbiZcqTCwO+49whu175xOqT7XhouEubDT7A3H1jiSvQvkUZJv/GzUF4qFYHSfxhr6OWoBrRGwWmPdcrYx7fUWKo43CAqa5inaiTV4gU70BWrx5i3LhIJxpnspAyTXs8tZBxeoh8IizWD7uXkYYqh3j9cwuHoxfwZuMpOx9CPTC6R/YwJ1YK5OgJBY1+QhNw+NOilWT3jTok82elFvOLm3a5yLyVs+/UPmLD7rZsFm7/DD3VnRcpgjKRiyy2j9vYsYLyNE2BVLVJxBVk2yyy9u7L4VR6PO+8v2dh9DQl7vM2ORCxKPl2lt6woHWM2+eT1PXr16LtMtAOGYT8mlKFhp8Ou2+9fu4AqWkX7n3swU6XLiK5cJs='
- #
- # 选择两种 "ITEM","KILLED","SKULL","KILLER"
- drop-money-on-ground-itemtype: SKULL
- # 使用奖励作为一种货币(一袋黄金),可以出售,购买,存储在箱子(银行?)
- drop-money-use-item-as-currency: false
- # #这里你可以改变命令/ mh money ...到/ mh <alias> ...
- # 例子: gold,bag,silver,coin,????
- drop-money-command-alias: money
- # 你可以设置掉落物品类型应使用哪个物品 drop-money-on-ground-itemtype: ITEM.
- # 例子(原版的物品ID):
- # GOLD_NUGGET, DIAMOND, GOLD_INGOT, EMERALD, GOLDEN_APPLE
- drop-money-on-ground-item: GOLD_INGOT
- # 在这里可以设置掉落项目上方数字的颜色.
- # 颜色 WHITE, RED, BLUE, GOLD
- drop-money-on-ground-text-color: WHITE
- # 奖励的名称
- drop-money-on-ground-skull-reward-name: Bag of gold
- # 在[url]http://mineskin.org[/url]生成的自定义方块纹理值
- drop-money-on-ground-skull-texture-value: eyJ0aW1lc3RhbXAiOjE0NzQzMzI0MzY1MDYsInByb2ZpbGVJZCI6IjNlMjZiMDk3MWFjZDRjNmQ5MzVjNmFkYjE1YjYyMDNhIiwicHJvZmlsZU5hbWUiOiJOYWhlbGUiLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzg2NzczZDc0Y2Y1MDhmZDc3Yzc4MmZmZDI5ZGYyZmU0N2ZiNzE0YjViMGQ3ZGU2N2Q1Mjg2OTMxZTJmMWRmMiJ9fX0=
- # 在[url]http://mineskin.org[/url]生成的自定义方块纹理标识
- drop-money-on-ground-skull-texture-signature: JdvJksowuxYQ0eqf56J+Dmczg7zvlw2DbIc58Q33kRt65uMUNn2iRCQsbNpztC1cAAgyYMOyFDiOUZQeIK03CSRoPLDtWp2u501YoGKqhjgrE0V0UDh3JetWKz4Ob0KmATtY+4R2vSoMjHFEFppM0Oq+8ZER12FAiVEMAzeseFN3Z9fWAMc/V10LoquGBpq6ExTfSCEEMDEGZopF1T8ZBKL0vf4DVendfz4v3yl7bRBzISZEAnF+ECTa9z36r8HRqS8+s0eO/AWYQcRaKIu9H+wSK5F/1v+rgifeSlMAnt1Na8m1b5tMfNuq6pXxWCq4nUGgYVTOLUinqs9ZcFz3Z6Mtx5YtymKk2M0mzxmTm9+AeOL4s3K/UrJYQlcmLBJSv4hd6EigJXoashzWNCHKmFDYCdEhh4FArq4G9vRZtoudcTeMsvi0VmXIgER8U5iSfoTtzXcGbf/GT0ECtgfeA40f5oCqyE4nXreudMmvlDCBr/KHbILQWeeH/jhtYqQ6OwJb3Ji2Bs9F5fQmICSqk7X4yKzexf8rdDhOG1z+/TCot7K8unPVuQx46sXPeP7t2hCiHOXMAnOMt8vuL3gQUURIEM6fMryjmlKsgvk8Jo0gawavRCIZQtA6vT0JRRnSAchzEOA7QP1iiVV3LnwX9Yqw7oMJ/+REV1hWesuzDOc=
- # 在黑暗的地方生成的怪物掉落金币通常会被收集在漏斗, 默认情况下是开启的.
- # 如果你想禁止漏斗收集MobHunting金币
- # 设置 "deny-hoppers-to-pickup-money-on-ground"=false
- deny-hoppers-to-pickup-money-on-ground: true
- # ########################################################################
- # 其他插件互动
- # ########################################################################
- plugins:
- # true=启用, false=关闭
- # 关闭(false)与 MobArena 的互动
- disable-integration-mobarena: false
- # Set to true if you want the players to get rewards while playing MobArena.
- mobarena-get-rewards: false
- # 关闭(false)与 PvpArena 的互动
- disable-integration-pvparena: false
- # 如果希望玩家在玩MobArena时获得奖励,请设置为true.
- pvparena-get-rewards: false
- # 关闭(false)与 MythicMobs 的互动
- disable-integration-mythicmobs: false
- # 关闭(false)与 MyPet 的互动
- disable-integration-mypet: false
- # 关闭(false)与 MiniGames 的互动
- disable-integration-minigames: false
- # 关闭(false)与 MiniGamesLib 的互动
- # [url]https://www.spigotmc.org/resources/minigameslib.23844/[/url]
- disable-integration-minigameslib: false
- # 关闭(false)与 WorldGuard 的互动
- disable-integration-worldguard: false
- # 关闭(false)与 Essentials 的互动
- # [url]http://dev.bukkit.org/bukkit-plugins/essentialsx/[/url]
- disable-integration-essentials: false
- # 关闭(false)与 BattleArena 的互动
- disable-integration-battlearena: false
- # 关闭(false)与 BossBarAPI 的互动.
- disable-integration-bossbarapi: false
- # 关闭(false)与 BarAPI 的互动.
- # [url]https://dev.bukkit.org/projects/bar-api[/url]
- disable-integration-barapi: false
- # 关闭(false)与 TitleAPI 的互动
- disable-integration-titleapi: false
- # 关闭(false)与 VanishNoPacket 的互动
- disable-integration-vanishnopacket: false
- # 关闭(false)与 TitleManger 的互动.
- # [url]https://www.spigotmc.org/resources/titlemanager.1049/[/url]
- disable-integration-titlemanager: false
- # 关闭(false)与 Actionbar 的互动.
- disable-integration-actionbar: false
- # 关闭(false)与 ActionBarAPI 的互动.
- # [url]https://www.spigotmc.org/resources/actionbarapi-1-8-1-9-1-10.1315/[/url]
- disable-integration-actionbarapi: false
- # 关闭(false)与 ActionAnnouncer 的互动.
- # [url]https://www.spigotmc.org/resources/actionannouncer.1320/[/url]
- disable-integration-actionannouncer: false
- # 关闭(false)与 Gringotts Economy 的互动.
- # [url]http://dev.bukkit.org/bukkit-plugins/gringotts/[/url]
- disable-integration-gringotts: false
- # 关闭(false)与 TARDIS Weeping Angels 的互动.
- # [url]http://dev.bukkit.org/bukkit-plugins/tardisweepingangels/[/url]
- disable-integration-tardis-weeping-angels: false
- # 关闭(false)与 ProtocolLib 的互动.
- # [url]https://www.spigotmc.org/resources/protocollib.1997/[/url]
- disable-integration-protocollib: false
- # 关闭(false)与 MysteriousHalloween 的互动.
- # [url]https://www.spigotmc.org/resources/mysterioushalloween.13059/[/url]
- disable-integration-mysterious-halloween: false
- # 关闭(false)与 McMMO 的互动.
- # [url]https://www.spigotmc.org/resources/mcmmo.2445/[/url]
- disable-integration-mcmmo: false
- # ########################################################################
- # 数据库设置.
- # ########################################################################
- database:
- # 数据库的类型,有效值为:sqlite,mysql
- type: sqlite
- username: user
- password: password
- host: localhost:3306
- database: mobhunting
- # sql_debug仅供开发人员使用,将此设置为true可以产生一个大日志文件!
- debug_sql: false
- # 仅限内部使用。 不改变这个值!
- database_version: 3
- # ########################################################################
- # 更新设置
- # ########################################################################
- updates:
- # 检查是否有可用的新版本.
- update-check: true
- # 设置每次检查之间的秒数,推荐设置为:
- # check_every: 7200 ~ 每隔一小时检查一次.
- check_every: 7200
- # 如果想要下载并安装新更新,请设置“autoupdate:true”.
- # 仍然必须手动重新启动服务器.
- autoupdate: false
- # ########################################################################
- # 一般 设置.
- # ########################################################################
- general:
- # 填上某个世界名字禁用该世界的插件功能.
- disabled-in-worlds:
- - worldname
- # 这个很简单,去lang文件看语言文件,注意‘.lang’别输进去.
- language: zh_CN
- # 玩家可以从怪物蛋中出生的怪物获取金币吗?false就是禁止
- allow_mobspawners_and_eggs: false
- # 如果MobHunting支持ActionBar插件,可以配合在ActionBar中发送广播消息。
- use-actionbar-for-broadcasts: true
- # 是否应该广播成就?
- broadcast-achievement: true
- # 狩猎开始的成就被广播??
- broadcast-first-achievement: true
- # 保存的时间间隔(20ticks1秒)此数字必须高于1200ticks= 2分钟,
- # 建议每5分钟保存一次= 6000 ticks
- save-period: 6000
- # 排行榜更新的时间间隔(20ticks 1秒)此数字必须高于1200分钟= 2分钟,
- # 建议每5分钟更新排行榜最大值 5分钟 = 6000 ticks
- leaderboard-update-period: 1200
- # 攻击多少秒内可以算作杀怪的的时间(以秒为单位)
- kill-timeout: 4
- # 如果杀了怪物没有被记录在狩猎排行里面,设置true就可以知道为什么不会被记录在狩猎排行里面了.
- kill-debug: false
- # 当你使用范围(range) or %. (例子 creeperPrize=10:30) 这个是10-30之中随机奖励的金币.
- # 可以使用除0之外的所有数字.
- # 如果你想要整数,设置 rounding_reward=1 ; 10,11,12,13,14...
- # 如果想要2位小数,设置 rounding_reward=0.01 ; 10.00, 10.01, 10.02... integers.
- # 如果你想要5的倍数,设置 rounding_reward=5 ; 10,15,20,25...
- # 如果你想要以2累积上去,设置 rounding_reward=2 ; 10,12,14,16...
- reward_rounding: 0.01
- # 这是将支付给服务器0.01的最低罚款
- # 但Gringott使用者想要非常低的奖励(如0.001杀死怪物)必须降低最低报酬。
- # 记住,一些乘数小于1并且grinding检测和惩罚。 minimum_reward因此应小于最小报酬的10%。 在Gringotts示例中,minimum_reward应为0.0001或0.00005。
- minimum_reward: 0.01
- # 当新玩家加入服务器时,他将默认在“学习模式(LEARNING MODE)”中,并会提示有关何时获得奖励的额外信息,而不是在杀死怪物时获得的消息。
- # 玩家可以通过使用命令'/ mobhunt learn'来禁用 InGame (不是很懂)
- # 这个建议开启,不开启的这个玩家就不会得到奖励.
- newplayer_learning_mode: false
- # 开启use_gui_for_achivements = true时,玩家成就状态将显示在GUI中.
- use_gui_for_achievements: true
- # 开启use_gui_for_bounties = true 时 ,the open bounties and most wanted 玩家会在Inventory GUI中显示。(见谅不是很懂)
- use_gui_for_bounties: true
- # 怪物被杀死取消自然掉落,MobHunting奖励将被取消(因为玩家可能正在grinding区域或保护的Worldguard)如果你想让怪物的正常掉落奖励
- # 设置"try-to-cancel-natural-drops"=false
- try-to-cancel-natural-drops: true
- # 怪物被杀死取消经验掉落,MobHunting奖励将被取消(因为玩家正在grinding区域或保护的Worldguard)如果你想怪物正常掉落XP
- # 设置"try-to-cancel-xp-drops"=false
- try-to-cancel-xp-drops: true
- # 就是创造模式下玩家杀死怪物不掉落奖励.
- try-to-cancel-natural-drops-when-in-creative: true
- # 就是创造模式下玩家杀死怪物不掉落经验.
- try-to-cancel-xp-drops-when-in-creative: true
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