Modified natural spawn rates for mobs to where they should be (wither skeleton).
改进生物的自然生成率,生成在他们应该生成的地方(凋零骷髅)
Fixed performance issues (FPS drop).
修复性能问题(掉帧)。
Lots of work on horses.
在马上的许多工作。
Tweaked some UI spacing issues.
修复一些用户界面间隔的一些问题。
Tweaked some issues with arrows.
修复箭的一些问题。
More piston work!
更多活塞工作!
漏洞修复:
Mob steps can be heard again.
生物的脚步声能重新听到了。
Players can fill buckets while underwater, even in creative.
玩家可以在水下装满箱子,甚至在创造模式中也可以。
Fixed it so that potions of harming will kill mobs rather than just making them drop loot.
修复它以便于药水伤害会杀死生物而不是只让他们掉落战利品。
Replaced placeholder with the correct names of items.
更换占位符为物品的正确名称。
Guardian & elder guardian attack animations are visible again.
守卫者&远古守卫者攻击动画能再次看见。
Fixed it where mobs don't get knocked back by splash potions of healing.
修复治疗喷溅药水不能使生物得到击退效果。
Fixed attribute inconsistencies in mobs & fixed multiple attribute loading bugs (some mobs ran too fast, some mobs had incorrect health, some mobs didn't show the correct health in their health bar.