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[其他] CustomStuff2-栅栏类方块及陷阱门

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  • TA的每日心情

    2016-1-9 10:53
  • 签到天数: 1 天

    [LV.1]初来乍到

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    楼主
    发表于 2016-2-2 13:01:54 | 只看该作者 |0人打赏回帖奖励 |倒序浏览 |阅读模式
    这回会介绍得多一些,这次主要介绍栅栏、栅栏门、墙、陷阱门

    栅栏
    1.都是先创建JS文件因为都是方块类,所以都要在blocks文件夹里面创建;
    2.都是这样的,输入下列代码:
    /*DiamondFence.js*/
    name = "DiamondFence";
    material = "iron";
    hardness[0] = 30;
    drop[0] = "Creator:DiamondFence";
    addToCreative[0] = true;
    creativeTab = "decorations";
    textureFileXP[0] = "/diamond_block.png";
    textureFileXN[0] = "/diamond_block.png";
    textureFileYP[0] = "/diamond_block.png";
    textureFileYN[0] = "/diamond_block.png";
    textureFileZP[0] = "/diamond_block.png";
    textureFileZN[0] = "/diamond_block.png";
    好像和之前的没什么变化,都是这样子的

    栅栏门
    1.先创建JS文件;
    2.输入下列代码:
    /*DiamondFenceGate.js*/
    name = "DiamondFenceGate";
    material = "iron";
    stepSound = "metal";
    creativeTab = "decorations";
    redstoneOnly = true;


    hardness[0] = 2;
    resistance[0] = 30;
    toolClass[0] = "pickaxe";
    harvestLevel[0] = 2;
    textureFileXP[0] = "/diamond_block.png";
    textureFileXN[0] = "/diamond_block.png";
    textureFileYP[0] = "/diamond_block.png";
    textureFileYN[0] = "/diamond_block.png";
    textureFileZP[0] = "/diamond_block.png";
    textureFileZN[0] = "/diamond_block.png";
    addToCreative[0] = true;
    3.代码讲解:
    redstoneOnly
    这个属性定义了栅栏门是否能用红石触发选择true或false.


    墙,就是像圆石墙、苔石墙那些
    1.先创建JS文件;
    2.输入下列代码:
    /*DiamondWall.js*/
    name = "DiamondWall";
    material = "iron";
    stepSound = "stone";
    creativeTab = "decorations";
    hardness[0] = 30;
    resistance[0] = 20;
    toolClass[0] = "pickaxe";
    harvestLevel[0] = 3;
    textureFileXP[0] = "/diamond_block.png";
    textureFileXN[0] = "/diamond_block.png";
    textureFileYP[0] = "/diamond_block.png";
    textureFileYN[0] = "/diamond_block.png";
    textureFileZP[0] = "/diamond_block.png";
    textureFileZN[0] = "/diamond_block.png";
    addToCreative[0] = true;

    陷阱门
    1.先创建JS文件;
    2.输入代码:
    /*DiamondTrapDoor.js*/
    name = "DiamondTrapDoor";
    material = "iron";
    stepSound = "metal";
    creativeTab = "buildingBlocks";
    redstoneOnly = true;


    hardness[0] = 5;
    resistance[0] = 30;
    toolClass[0] = "pickaxe";
    harvestLevel[0] = 2;
    textureFileXP[0] = "/diamond_block.png";
    textureFileXN[0] = "/diamond_block.png";
    textureFileYP[0] = "/diamond_block.png";
    textureFileYN[0] = "/diamond_block.png";
    textureFileZP[0] = "/diamond_block.png";
    textureFileZN[0] = "/diamond_block.png";
    addToCreative[0] = true;

    总的概括:

    注意红框里面的东西,
    fence表示栅栏,fenceGate是栅栏门,wall是墙,trapDoor是陷阱门
    就这样了,打开游戏看看吧!

    栅栏门的材质是这样,是因为我没有用田字形的材质,但是效果都是一样的

    下次介绍的是新的玻璃板和地毯,这样就不愁没颜色了
    初始页地址,有教程目录http://www.zuimc.com/thread-39587-1-1.html

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